feat: Links to pages

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2026-06-08 21:33:39 +00:00
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@@ -11,9 +11,11 @@
a reward for heroic deeds.
</p>
<p>
If you are the Game Master, see page 266 for rules and guidelines on how to
create rare items, as well as several lists of premade items. A list of basic
items can be found starting on page 130.
If you are the Game Master, see
<a href="/books/core/#page-266">page 266</a> for rules and guidelines on how
to create rare items, as well as several lists of premade items. A list of
basic items can be found starting on
<a href="/books/core/#page-130">page 130</a>.
</p>
<p>
There are three main ways treasure and magical items can be handled during a
@@ -23,7 +25,6 @@
When you start playing, you should discuss which of the methods below you want
to adopt; you can always change your decision later on after a few sessions.
</p>
<h3>Methods for Handling Treasure</h3>
<ul>
<li>
@@ -34,10 +35,11 @@
<li>
<strong>Survey.</strong> The Game Master asks everyone about the kind of
items they'd like their characters to find or use — perhaps the ninja would
like to wear an intimidating han'nya mask (page 286), or the brawler can't
wait to get her hands on a pair of fuel knuckles (page 272). Using this
method, the GM has a useful list of items they can pick from when handing
out rewards.
like to wear an intimidating han'nya mask (<a href="/books/core/#page-286"
>page 286</a
>), or the brawler can't wait to get her hands on a pair of fuel knuckles
(<a href="/books/core/#page-272">page 272</a>). Using this method, the GM
has a useful list of items they can pick from when handing out rewards.
</li>
<li>
<strong>Wishlist.</strong> This is an uncommon approach, but it can be
@@ -49,5 +51,4 @@
from those lists and narrate what the item is — as well as why it was there.
</li>
</ul>
<h2>REWARDS</h2>