feat: Links to pages
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@@ -11,9 +11,11 @@
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a reward for heroic deeds.
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</p>
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<p>
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If you are the Game Master, see page 266 for rules and guidelines on how to
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create rare items, as well as several lists of premade items. A list of basic
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items can be found starting on page 130.
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If you are the Game Master, see
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<a href="/books/core/#page-266">page 266</a> for rules and guidelines on how
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to create rare items, as well as several lists of premade items. A list of
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basic items can be found starting on
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<a href="/books/core/#page-130">page 130</a>.
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</p>
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<p>
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There are three main ways treasure and magical items can be handled during a
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@@ -23,7 +25,6 @@
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When you start playing, you should discuss which of the methods below you want
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to adopt; you can always change your decision later on after a few sessions.
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</p>
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<h3>Methods for Handling Treasure</h3>
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<ul>
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<li>
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@@ -34,10 +35,11 @@
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<li>
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<strong>Survey.</strong> The Game Master asks everyone about the kind of
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items they'd like their characters to find or use — perhaps the ninja would
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like to wear an intimidating han'nya mask (page 286), or the brawler can't
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wait to get her hands on a pair of fuel knuckles (page 272). Using this
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method, the GM has a useful list of items they can pick from when handing
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out rewards.
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like to wear an intimidating han'nya mask (<a href="/books/core/#page-286"
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>page 286</a
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>), or the brawler can't wait to get her hands on a pair of fuel knuckles
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(<a href="/books/core/#page-272">page 272</a>). Using this method, the GM
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has a useful list of items they can pick from when handing out rewards.
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</li>
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<li>
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<strong>Wishlist.</strong> This is an uncommon approach, but it can be
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@@ -49,5 +51,4 @@
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from those lists and narrate what the item is — as well as why it was there.
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</li>
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</ul>
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<h2>REWARDS</h2>
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