feat: Links to pages

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level by a stream of eternal souls. Because of this, many creatures can wield
magic, manipulating soul energy to create supernatural effects.
</p>
<h2>SPELLS AND RITUALS</h2>
<p>
Magic in Fabula Ultima falls within one of two categories: spells or Rituals.
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<p>
The mechanics governing spells and Rituals can be found in the next pages.
</p>
<h2>MAGIC DISCIPLINES</h2>
<p>
This book features a total of six disciplines: Arcanism, Chimerism,
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a specific Class: Arcanist, Chimerist, Elementalist, Entropist, and Spiritist,
whilst Ritualism is available to all of these Classes, except for Arcanists.
</p>
<h3>ARCANISM</h3>
<p>
Arcanists can project a large portion of their soul outside their bodies,
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</p>
<p>
Arcanism is a peculiar discipline that does not feature spells, but instead
follows its own unique mechanics (see the Arcanist Class on page 176).
Arcanism Rituals are also possible through the Arcane Rituals Skill.
follows its own unique mechanics (see the Arcanist Class on
<a href="/books/core/#page-176">page 176</a>). Arcanism Rituals are also
possible through the Arcane Rituals Skill.
</p>
<p>MAGIC</p>