feat: Links to pages
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level by a stream of eternal souls. Because of this, many creatures can wield
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magic, manipulating soul energy to create supernatural effects.
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</p>
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<h2>SPELLS AND RITUALS</h2>
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<p>
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Magic in Fabula Ultima falls within one of two categories: spells or Rituals.
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<p>
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The mechanics governing spells and Rituals can be found in the next pages.
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</p>
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<h2>MAGIC DISCIPLINES</h2>
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<p>
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This book features a total of six disciplines: Arcanism, Chimerism,
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a specific Class: Arcanist, Chimerist, Elementalist, Entropist, and Spiritist,
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whilst Ritualism is available to all of these Classes, except for Arcanists.
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</p>
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<h3>ARCANISM</h3>
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<p>
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Arcanists can project a large portion of their soul outside their bodies,
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</p>
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<p>
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Arcanism is a peculiar discipline that does not feature spells, but instead
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follows its own unique mechanics (see the Arcanist Class on page 176).
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Arcanism Rituals are also possible through the Arcane Rituals Skill.
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follows its own unique mechanics (see the Arcanist Class on
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<a href="/books/core/#page-176">page 176</a>). Arcanism Rituals are also
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possible through the Arcane Rituals Skill.
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</p>
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<p>MAGIC</p>
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