feat: Links to pages

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2026-06-08 21:33:39 +00:00
parent 006307a62e
commit 4dbdb12876
555 changed files with 1374 additions and 51161 deletions

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@@ -1,11 +1,9 @@
<h1>DANGER CLOCKS</h1>
<p>
The Game Master can use Clocks to keep track of incoming threats in the
dungeon. These Danger Clocks should feature a number of section based on the
urgency of the threat they represent:
</p>
<ul>
<li>
<strong>Eight sections</strong> for a threat that isn't immediately obvious
@@ -22,20 +20,17 @@
brimming with hostile creatures.
</li>
</ul>
<p>
The Game Master may fill a Danger Clock as a consequence of failed Checks, as
well as when an event would make the threat more likely, such as when the PCs
spend time searching a room, make noise, rest inside the dungeon or draw
unwanted attention.
</p>
<p>
Different Danger Clocks will be triggered by different actions and events, of
course — casting a spell might fill an "arcane overload" Clock, while
searching a room is unlikely to affect it.
</p>
<p>
As the Clock fills, the Game Master should foreshadow the incoming danger:
once it is completely filled, that threat will become active in full, and the