feat: Links to pages
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<h1>DANGER CLOCKS</h1>
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<p>
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The Game Master can use Clocks to keep track of incoming threats in the
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dungeon. These Danger Clocks should feature a number of section based on the
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urgency of the threat they represent:
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</p>
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<ul>
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<li>
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<strong>Eight sections</strong> for a threat that isn't immediately obvious
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@@ -22,20 +20,17 @@
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brimming with hostile creatures.
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</li>
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</ul>
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<p>
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The Game Master may fill a Danger Clock as a consequence of failed Checks, as
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well as when an event would make the threat more likely, such as when the PCs
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spend time searching a room, make noise, rest inside the dungeon or draw
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unwanted attention.
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</p>
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<p>
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Different Danger Clocks will be triggered by different actions and events, of
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course — casting a spell might fill an "arcane overload" Clock, while
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searching a room is unlikely to affect it.
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</p>
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<p>
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As the Clock fills, the Game Master should foreshadow the incoming danger:
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once it is completely filled, that threat will become active in full, and the
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