feat: Links to pages
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@@ -1,11 +1,9 @@
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<article>
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<h2>VILLAIN AND FABULA POINTS</h2>
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<p>
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Whenever a Villain makes an entrance during a scene, each Player Character
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gains 1 Fabula Point.
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</p>
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<h3>Rules for Fabula Points</h3>
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<ul>
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<li>
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@@ -28,33 +26,28 @@
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for the following scenes.
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</li>
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</ul>
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<p>
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Whenever the heroes are running low on Fabula Points, the Game Master should
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run a Game Master scene and show a Villain in action — this is a great way
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to push the story forward while also giving the heroes a bit more "fuel".
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</p>
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<h3>General Guidance</h3>
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<blockquote>
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<p>
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Great evil is born when good intentions are met with mistrust and despair.
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</p>
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</blockquote>
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<p>
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When choosing whether a Villain will escalate, the Game Master should
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consider the antagonist's importance within the story, their personality,
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and the way the heroes chose to confront them: a Villain's escalation shows
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that the heroes might win a conflict but still make the situation worse.
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</p>
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<p>
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Most of the time it's best to simply let a Villain be defeated: maybe their
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resolve is broken, maybe they even realized they were wrong and will turn
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into an ally.
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</p>
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<ul>
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<li>
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Escalating your Villains sparingly will make them more memorable and also
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@@ -64,7 +57,6 @@
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In general, you should only have two to four escalations per campaign.
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</li>
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</ul>
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<section aria-labelledby="escalate-question">
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<h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2>
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</section>
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