feat: Links to pages

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2026-06-08 21:33:39 +00:00
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commit 4dbdb12876
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<article>
<h2>VILLAIN AND FABULA POINTS</h2>
<p>
Whenever a Villain makes an entrance during a scene, each Player Character
gains 1 Fabula Point.
</p>
<h3>Rules for Fabula Points</h3>
<ul>
<li>
@@ -28,33 +26,28 @@
for the following scenes.
</li>
</ul>
<p>
Whenever the heroes are running low on Fabula Points, the Game Master should
run a Game Master scene and show a Villain in action — this is a great way
to push the story forward while also giving the heroes a bit more "fuel".
</p>
<h3>General Guidance</h3>
<blockquote>
<p>
Great evil is born when good intentions are met with mistrust and despair.
</p>
</blockquote>
<p>
When choosing whether a Villain will escalate, the Game Master should
consider the antagonist's importance within the story, their personality,
and the way the heroes chose to confront them: a Villain's escalation shows
that the heroes might win a conflict but still make the situation worse.
</p>
<p>
Most of the time it's best to simply let a Villain be defeated: maybe their
resolve is broken, maybe they even realized they were wrong and will turn
into an ally.
</p>
<ul>
<li>
Escalating your Villains sparingly will make them more memorable and also
@@ -64,7 +57,6 @@
In general, you should only have two to four escalations per campaign.
</li>
</ul>
<section aria-labelledby="escalate-question">
<h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2>
</section>