feat: Links to pages

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2026-06-08 21:33:39 +00:00
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commit 4dbdb12876
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@@ -7,7 +7,6 @@
minor, major, or supreme Villain — the GM can keep this a secret or openly
reveal it.
</p>
<h3>How Villains Receive Ultima Points</h3>
<dl>
<dt>Minor (5)</dt>
@@ -15,23 +14,19 @@
Enemy commanders, unique and infamous monsters, and antagonists causing
trouble in small settlements.
</dd>
<dt>Major (10)</dt>
<dd>
Tyrants, powerful mages, legendary creatures, and entities that threaten
entire countries.
</dd>
<dt>Supreme (15)</dt>
<dd>
Archdemons, immortal entities, and alien deities bent on destruction or
domination.
</dd>
</dl>
<h2>SPENDING ULTIMA POINTS</h2>
<p>A Villain has three options for spending Ultima Points:</p>
<dl>
<dt>Escape (1 Point)</dt>
<dd>
@@ -39,21 +34,18 @@
Master describes how they do so, perhaps leaving a few henchmen behind to
"keep the heroes company".
</dd>
<dt>Invoke Trait (1 Point)</dt>
<dd>
After performing a Check, a Villain may spend 1 Ultima Point to invoke one
of their Traits and reroll one or both dice (this follows the same rules
seen on page 46).
seen on <a href="/books/core/#page-46">page 46</a>).
</dd>
<dt>Recovery (1 Point)</dt>
<dd>
A Villain may use an action and spend 1 Ultima Point to recover from all
status effects and also recover 50 Mind Points.
</dd>
</dl>
<p>
While Player Characters can gain Fabula Points in several ways, Villains
cannot recharge their Ultima Points — in a way, they represent the Villain's