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-Classic Characters starting on
-page 172: these level 5 archetypes
-Classic Characters starting on
-page 172: these level 5 archetypes
+Every Class provides the following information:
+
+
+ -
+ A short description of the Class, covering its general role and premise.
+
+ -
+ A list of questions that will help you define the goals, past experiences,
+ and behavior of your character. You don’t have to answer all of them
+ straight away — in fact, it's much better to let these elements emerge
+ during play, through your character’s actions and choices. You also can
+ decide to ignore some of these questions if your character concept isn't
+ strongly tied to that particular Class.
+
+
+ -
+ A list of free benefits that your character will gain simply by acquiring
+ the Class, such as the ability to equip martial equipment or a slight
+ increase to Hit Points, Mind Points or Inventory Points. If two or more of
+ your Classes give you the same free benefits, they will stack!
+
+
+ -
+ A set of five Class Skills that are unique to the Class in question.
+ Whenever you invest a level in a Class, you acquire one of its Skills; any
+ Skills marked with a (ç) can be acquired multiple times, usually making them
+ stronger or more flexible. The number following the (ç) symbol tells you the
+ maximum number of times that Skill can be acquired — for instance, a (ç5)
+ Skill can be taken up to five times. When the text of a Skill mentions【
+ SL】, that is the Skill Level, which is to say how many times you have
+ acquired that Skill.
+
+
+
+
+ When choosing Classes, keep in mind these simply represent your current
+ abilities — they will not impact your character's role in the narrative unless
+ you want them to, and you may steer your character in entirely different
+ directions later on.
+
+
+ For instance, a knight might have invested levels in Elementalist to learn a
+ few combat spells, without necessarily being a student of elemental magic.
+
+
+ If you are short on time or ideas, feel free to take a look at the Classic
+ Characters starting on page 172: these level 5 archetypes will prove solid in
+ play. Robert is intrigued by the Loremaster and Orator Classes but also
+ realizes Camilla trained with some of the best fighters in the land, which
+ means Weaponmaster would be another fitting choice. In the end, he decides to
+ invest two levels in Orator (acquiring Encourage and Unexpected Ally), then
+ three levels in Weaponmaster (acquiring Bone Crusher twice and then the
+ powerful Counterattack).
+