fix: Fill blank pages which didn't get copied correctly
This commit is contained in:
@@ -1,8 +1,60 @@
|
||||
<h2>ROUNDS AND TURNS</h2>
|
||||
|
||||
<p>Conflict scenes take place as a series of consecutive rounds.</p>
|
||||
|
||||
<p>
|
||||
You can find more about actions starting on
|
||||
<a href="/books/core/#page-66">page 66</a>.
|
||||
During each round, the participants will alternate taking turns, starting with
|
||||
one participant from the side who has the initiative. Back to the previous
|
||||
example: Since the Player Characters seized the initiative, one of them
|
||||
(Ricard or Silida) will be the first to take their turn during each round.
|
||||
Then, the golem will take its turn; after the golem, the remaining Player
|
||||
Character will finally be able to act. Then, a new round will begin.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can find more about actions starting on
|
||||
<a href="/books/core/#page-66">page 66</a>.
|
||||
Each turn allows for a single action — that said, some powerful effects might
|
||||
grant characters the ability to perform multiple actions during the same turn.
|
||||
You can find more about actions starting on page 66.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
A character cannot choose to "pass" if they have the opportunity to take a
|
||||
turn. If an enemy just acted and you are the only Player Character who
|
||||
hasn't taken their turn this round, for instance, you must take your turn.
|
||||
</li>
|
||||
<li>
|
||||
Sometimes one side will be outnumbered by their adversaries. If this
|
||||
happens, keep alternating turns as long as possible, then let the side with
|
||||
the numerical advantage take their remaining turns towards the end of the
|
||||
round.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Example: In a conflict with two PCs and three NPCs where the heroes have
|
||||
seized the initiative, each round will be as follows:
|
||||
<code
|
||||
>PC Turn → NPC Turn → PC Turn → NPC Turn → NPC
|
||||
Turn</code
|
||||
>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The round ends once every participant has performed the turn (or turns, in the
|
||||
case of some exceptionally powerful creatures) at their disposal.
|
||||
</p>
|
||||
|
||||
<up
|
||||
><li>
|
||||
There is no fixed duration for rounds and turns: they represent cinematic
|
||||
camera movements and dramatic spotlight, not specific segments of time.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
Despite that, it is perfectly reasonable to tie a countdown or similar
|
||||
gimmick to conflict rounds (such as a six-sections Clock named “collapsing
|
||||
tower” that gets ticked at the end of each round — you don't want to be
|
||||
there when it fills up).
|
||||
</li></up
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user