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<h2>PERFORMING AN ATTRIBUTE CHECK</h2>
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<p>
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in its most basic form, a Check is known as an Attribute Check and works as
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follows:
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</p>
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<ol>
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<li>
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The character performing the Check states which goal they want to
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accomplish; the Game Master may also want to further clarify what can be
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achieved by succeeding at the Check. Sometimes, the goal will be the
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successful application of a Skill.
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</li>
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<li>
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The Player controlling the character describes their approach to the
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situation, which is to say, how they intend to pursue their goal. Based on
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that approach, the Game Master chooses which Attributes must be rolled, such
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as <span>【 DEX + MIG】</span> or <span>【WLP + WLP】</span>. Sometimes, the
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appropriate Attributes will be indicated by a specific rule.
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</li>
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<li>
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The Game Master declares the Difficulty Level (DL) for the Check, using the
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table on the next page as a reference. Sometimes, the Difficulty Level will
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be indicated by a specific rule. The Game Master must also inform the Player
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about what the consequences of a failure will be, making sure everyone
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understands what is at stake.
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</li>
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<li>
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The character rolls the appropriate dice, adding them together and applying
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any relevant modifiers coming from Skills, spells, equipment, or other
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effects.
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</li>
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<li>
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If the character rolled a fumble or a critical success, apply the
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corresponding effects (including the automatic failure or success).
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Otherwise...
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</li>
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<li>
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... if the Result of the Check is greater than or equal to the Difficulty
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Level, the character succeeds. If it is lower, the character fails.
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</li>
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<li>
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Finally, the outcome of the Check changes the current situation: either the
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character achieved their goal, or things took a turn for the worse. For more
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information on how to handle and describe the outcome of a Check, see
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<a href="/books/core/#page-44">page 44</a>.
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</li>
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</ol>
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