fix: Fill blank pages which didn't get copied correctly
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
<h2>DESIGNING RARE WEAPONS</h2>
|
||||
|
||||
<p>
|
||||
Weapons are the most complex rare items to design — but this also makes them
|
||||
one of the more unique and satisfying rewards to give!
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>
|
||||
Choose an existing basic weapon from the list on pages 130 and 131 —ignore
|
||||
the unarmed strike, improvised (melee), and improvised (ranged) weapons.
|
||||
</li>
|
||||
<li>
|
||||
By default, weapons deal physical damage. If you want your weapon to deal
|
||||
damage of another type (air, bolt, dark, earth, fire, ice, light, poison),
|
||||
increase its cost by 100 zenit.
|
||||
</li>
|
||||
<li>
|
||||
You may apply any of the following changes:
|
||||
<ul>
|
||||
<li>
|
||||
If the weapon is a two-handed weapon, you may turn it into a one-handed
|
||||
weapon. If you do, reduce its damage by 4.
|
||||
</li>
|
||||
<li>
|
||||
If the weapon is a one-handed weapon and it does not belong to the
|
||||
brawling, dagger, or thrown categories, you may turn it into a
|
||||
two-handed weapon. If you do, increase its damage by 4.
|
||||
</li>
|
||||
<li>
|
||||
You may add a +1 bonus to the weapon's Accuracy Check. If you do,
|
||||
increase its cost by 100 zenit. You cannot add this bonus if the weapon
|
||||
already grants a bonus of +1 or higher to Accuracy Checks.
|
||||
</li>
|
||||
<li>
|
||||
You may increase the weapon's damage by 4. If you do, increase its cost
|
||||
by 200 zenit.
|
||||
</li>
|
||||
<li>
|
||||
You may modify the Attributes required by the Accuracy Check, but tread
|
||||
carefully: much of a weapon Category's "feel" and balance comes from the
|
||||
Attributes it relies on. Accuracy Checks relying on a single Attribute
|
||||
are worth 50 more zenit than those relying on two different Attributes.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
Finally, you may give the weapon a single Quality chosen from the list on
|
||||
the right or use the sample abilities as a guideline to come up with a
|
||||
custom effect. This increases the final cost of the item by a variable
|
||||
amount.
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
If a weapon has a final damage modifier of +10 or higher, that weapon
|
||||
automatically becomes a martial weapon (E).
|
||||
</p>
|
||||
|
||||
Reference in New Issue
Block a user