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<h2>SHARPSHOOTER</h2>
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<ul>
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<li>
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As one of the more combat-oriented Classes in the game, a Sharpshooter is
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relatively straightforward: they do one thing, and they do it well. When
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designing battles for your group, create situations in which their abilities
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can shine - flying enemies, in particular, are the bane of melee combatants.
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</li>
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<li>
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If the Sharpshooter has spent some time in the army, build on that. Talk
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with the Player and discuss warfare, battles, and historical events - they
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will probably know the names of a few different generals and military
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leaders.
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</li>
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</ul>
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<h2>SPIRITIST</h2>
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<ul>
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<li>
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If people realize a Spiritist is among them, they may grow wary or even
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frightened: after all, Spiritism can influence the mind and emotions. This
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can be a truly dreadful ability... think what it could do in the hands of a
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Villain.
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</li>
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<li>
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If a Spiritist makes frequent use of Ritual Spiritism to alter the feelings,
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thoughts, and emotions of people, there’s a good chance someone will get
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angry; make sure the character is faced with the consequences of their
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manipulations.
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</li>
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<li>
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Spiritists manipulate soul energy in its purest form, and this power is
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strongly tied with the concepts of life and death. If you have a Spiritist
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in your group, you should spend some time exploring these themes.
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</li>
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<li>
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Is the Spiritist part of a church or similar organization? Do they believe
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their powers come from a deity? And if yes, what does this entity ask of
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them in return?
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</li>
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<li>
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Spiritists can help the group quickly recover from damage and status
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effects. Keep this in mind when creating challenging situations.
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</li>
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<li>
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Given how reliably their spells can deal light damage, Spiritists excel
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against undead adversaries. Remember this when designing battles!
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</li>
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</ul>
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