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<h2>SHARPSHOOTER</h2>
<ul>
<li>
As one of the more combat-oriented Classes in the game, a Sharpshooter is
relatively straightforward: they do one thing, and they do it well. When
designing battles for your group, create situations in which their abilities
can shine - flying enemies, in particular, are the bane of melee combatants.
</li>
<li>
If the Sharpshooter has spent some time in the army, build on that. Talk
with the Player and discuss warfare, battles, and historical events - they
will probably know the names of a few different generals and military
leaders.
</li>
</ul>
<h2>SPIRITIST</h2>
<ul>
<li>
If people realize a Spiritist is among them, they may grow wary or even
frightened: after all, Spiritism can influence the mind and emotions. This
can be a truly dreadful ability... think what it could do in the hands of a
Villain.
</li>
<li>
If a Spiritist makes frequent use of Ritual Spiritism to alter the feelings,
thoughts, and emotions of people, theres a good chance someone will get
angry; make sure the character is faced with the consequences of their
manipulations.
</li>
<li>
Spiritists manipulate soul energy in its purest form, and this power is
strongly tied with the concepts of life and death. If you have a Spiritist
in your group, you should spend some time exploring these themes.
</li>
<li>
Is the Spiritist part of a church or similar organization? Do they believe
their powers come from a deity? And if yes, what does this entity ask of
them in return?
</li>
<li>
Spiritists can help the group quickly recover from damage and status
effects. Keep this in mind when creating challenging situations.
</li>
<li>
Given how reliably their spells can deal light damage, Spiritists excel
against undead adversaries. Remember this when designing battles!
</li>
</ul>