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<h1>HEROIC SKILLS</h1>
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<p>
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When a Player Character masters a Class by bringing it to level 10, that
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character may acquire one Heroic Skill from the list below.
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</p>
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<ul>
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<li>
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Unless otherwise noted, each Heroic Skill may only be taken once — however,
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some Heroic Skills grow stronger as you reach certain levels.
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</li>
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<li>
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Some Heroic Skills have requirements that must be fulfilled before you can
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acquire them, such as having mastered a specific Class.
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</li>
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</ul>
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<p>
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Have fun and experiment with Heroic Skills and create unique combinations!
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</p>
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<h2>LIST OF HEROIC SKILLS</h2>
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<p>Heroic Skills available to all characters</p>
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<table>
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<tbody>
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<tr>
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<td>Ambidextrous</td>
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<td>Fight with two weapons of different categories.</td>
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</tr>
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<tr>
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<td>Extra HP</td>
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<td>Increase your maximum Hit Points.</td>
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</tr>
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<tr>
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<td>Extra IP</td>
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<td>Increase your maximum Inventory Points.</td>
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</tr>
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<tr>
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<td>Extra MP</td>
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<td>Increase your maximum Mind Points.</td>
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</tr>
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<tr>
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<td>Extra Spells</td>
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<td>Learn two spells from a Class of your choice.</td>
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</tr>
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</tbody>
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</table>
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<p>Heroic Skills with a Class mastery requirement</p>
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<table>
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<tbody>
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<tr>
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<td>Adversity</td>
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<td>Darkblade</td>
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<td>Status effects make you stronger.</td>
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</tr>
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<tr>
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<td>Arcane Echoes</td>
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<td>Arcanist</td>
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<td>Arcana help you influence Clocks.</td>
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</tr>
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<tr>
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<td>Chimeric Mastery</td>
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<td>Chimerist</td>
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<td>Learn spells from new Species and increase spell limit.</td>
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</tr>
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<tr>
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<td>Comet</td>
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<td>Entropist</td>
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<td>Learn the Comet spell.</td>
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</tr>
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<tr>
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<td>Deep Pockets</td>
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<td>Tinkerer</td>
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<td>Reduce Inventory Point costs.</td>
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</tr>
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<tr>
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<td>Disarming Rhetoric</td>
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<td>Orator</td>
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<td>Persuade enemies to retreat.</td>
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</tr>
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<tr>
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<td>Heartbreaker</td>
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<td>Darkblade</td>
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<td>Sacrifice HP for massive damage.</td>
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</tr>
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<tr>
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<td>Heroic Companion</td>
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<td>Wayfarer</td>
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<td>Your Companion grows stronger.</td>
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</tr>
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<tr>
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<td>Hope</td>
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<td>Spiritist</td>
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<td>Learn the Hope spell.</td>
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</tr>
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</tbody>
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</table>
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