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<h2>CASTING A SPELL FURTIVELY</h2>
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<p>
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Spells require precise movements and spoken incantations; they also produce
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visible and fantastical effects. Because of this, everyone nearby will
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immediately know that magic is being used, and who by — it is impossible to
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cast a spell furtively.
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</p>
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<h2>OFFENSIVE SPELLS</h2>
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<p>Spells marked with (r) next to their name are offensive spells.</p>
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<p>
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When you cast an offensive spell, you perform the appropriate Magic Check and
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the target's Magic Defense score determines the Difficulty Level. If the spell
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has multiple targets, it will affect each target whose Magic Defense is equal
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to or lower than the Result of your Magic Check (similarly to a multi attack).
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The spell will affect each target whose Magic Defense is equal to or lower
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than the total Result of your Magic Check.
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</p>
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<p>
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If you roll a critical success on the Magic Check, the spell automatically
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hits all targets.
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</p>
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<h2>CALCULATING DAMAGE AND SIMILAR EFFECTS</h2>
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<p>
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Several spells require you to calculate the potency of their effects using
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your High Roll (HR) — to do so, simply take the highest die you rolled on your
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Magic Check. The same effect will then be applied to each target.
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</p>
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<h2>ENDING THE EFFECTS OF A SPELL</h2>
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<p>
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If you cast a spell with a duration of "Scene", you can end its effect at any
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time. The effect will also end if you die or fall unconscious, or if you leave
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the scene.
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</p>
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<h2>CUMULATIVE SPELL EFFECTS</h2>
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<p>
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If the same spell is cast more than once on a target, its effects will not
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stack — the most recent casting will replace the previous one.
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</p>
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<p class="example">
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Example: The spell Elemental Shroud grants Resistance to one damage type
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chosen among air, bolt, earth, fire, and ice. If this spell is cast on a
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creature granting them Resistance to fire, and is subsequently cast again on
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the same creature granting them Resistance to ice, the creature will only be
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Resistant to ice.
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</p>
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<p>
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If two spells have identical effects but different names, they do not stack.
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</p>
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