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<h2>CASTING A SPELL FURTIVELY</h2>
<p>
Spells require precise movements and spoken incantations; they also produce
visible and fantastical effects. Because of this, everyone nearby will
immediately know that magic is being used, and who by — it is impossible to
cast a spell furtively.
</p>
<h2>OFFENSIVE SPELLS</h2>
<p>Spells marked with (r) next to their name are offensive spells.</p>
<p>
When you cast an offensive spell, you perform the appropriate Magic Check and
the target's Magic Defense score determines the Difficulty Level. If the spell
has multiple targets, it will affect each target whose Magic Defense is equal
to or lower than the Result of your Magic Check (similarly to a multi attack).
The spell will affect each target whose Magic Defense is equal to or lower
than the total Result of your Magic Check.
</p>
<p>
If you roll a critical success on the Magic Check, the spell automatically
hits all targets.
</p>
<h2>CALCULATING DAMAGE AND SIMILAR EFFECTS</h2>
<p>
Several spells require you to calculate the potency of their effects using
your High Roll (HR) — to do so, simply take the highest die you rolled on your
Magic Check. The same effect will then be applied to each target.
</p>
<h2>ENDING THE EFFECTS OF A SPELL</h2>
<p>
If you cast a spell with a duration of "Scene", you can end its effect at any
time. The effect will also end if you die or fall unconscious, or if you leave
the scene.
</p>
<h2>CUMULATIVE SPELL EFFECTS</h2>
<p>
If the same spell is cast more than once on a target, its effects will not
stack — the most recent casting will replace the previous one.
</p>
<p class="example">
Example: The spell Elemental Shroud grants Resistance to one damage type
chosen among air, bolt, earth, fire, and ice. If this spell is cast on a
creature granting them Resistance to fire, and is subsequently cast again on
the same creature granting them Resistance to ice, the creature will only be
Resistant to ice.
</p>
<p>
If two spells have identical effects but different names, they do not stack.
</p>