bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>SPENDING FABULA POINTS</h1>
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<h1>ALTERING THE STORY</h1>
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<p>As a Player, you can spend 1 Fabula Point to make a statement about the story. You get to shape part of the world, its people, and its creatures, to fill in the "grey areas" and generate an opportunity for action, tweak a detail in your favor... or even introduce a convenient plot twist!</p>
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<p>Your character's Fabula Points can be spent in a variety of ways — you have already encountered some of them during the previous pages, but there are two more:</p>
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<ul>
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<li>Altering the current situation to your advantage in some way, by modifying or adding elements (see next page).</li>
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<li>Some powerful character abilities require you to spend Fabula Points in order to activate them.</li>
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<li>If you want to change or add new details to a character, location, or item that has already been established — such as a character, location, or item the Game Master described or introduced — you will first need the Game Master's permission.</li>
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<li>If your alteration directly affects another Player Character — for instance, if you are establishing there is a bounty on the head of one of your companions — you will first need permission from the corresponding Player.</li>
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<li>You cannot use this option to contradict a statement previously made by yourself or by another participant.</li>
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<li>You cannot use this option to cause mechanical changes such as gaining or altering a Skill, switching a creature's Vulnerabilities, or inflicting a status effect on one or more enemies. The Game Master might decide that the element you introduced grants a mechanical advantage, but that's their call to make, not yours.</li>
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<li>If you introduce a new Non-Player Character this way, that character will still be under the Game Master's control.</li>
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</ul>
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<p>Taking these into account, the complete list of Fabula Point uses looks like this:</p>
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<p>As with any freeform tool, this option is very powerful and may be used in a variety of ways and "intensities" — some Players will just add a useful item on the scene, others will come up with entire new locations and place them on the world map.</p>
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<table>
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<thead>
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<tr>
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<th>Effect</th>
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<th>Cost</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Alter the Story</td>
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<td>1</td>
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<td>Alter an existing element or add a new element.</td>
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</tr>
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<tr>
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<td>Invoke Bond</td>
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<td>1</td>
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<td>Add Bond strength to a Check (see page 47).</td>
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</tr>
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<tr>
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<td>Invoke Trait</td>
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<td>1</td>
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<td>Reroll dice during a Check (see page 46).</td>
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</tr>
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<tr>
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<td>Use Skill</td>
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<td>varies</td>
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<td>Use a Skill that requires Fabula Points.</td>
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</tr>
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</tbody>
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</table>
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<p>When you sit down to play, discuss what you feel comfortable with — but do your best to embrace the adventurous (and sometimes over-the-top) nature of this rule.</p>
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<p>Fabula Points act as the core engine of the game, and they work as both a mechanical and a narrative currency. The more hardships and defeats you face, the more Fabula Points you earn; and the more you spend them to overcome obstacles and challenges, the faster your character grows.</p>
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<h2>Example 1</h2>
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<p>After defeating the Mirror Golem in the depths of the forest ruins, the heroes recover a strange ivory disc bearing mysterious inscriptions. No one among them knows how to read this ancient language; a Player decides to spend 1 Fabula Point to state his character knows of an elderly scholar living in the countryside nearby, who might be able to help.</p>
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<p>Since this statement does not contradict anything previously stated by the Game Master or by another Player, it becomes automatically true — the Player marks the position of the scholar's tower on the map.</p>
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<p>In a way, Fabula Points represent the cycle of fate surrounding the protagonists of the story: they gather resolve from defeat, channel that resolve through the Traits and Bonds that make them who they are, and grow stronger for that... only to be faced with even greater adversities.</p>
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<p>Is this truly a neverending cycle, or is it a spiral that can lead to new hope for your world? Only by playing the game will you be able to reach an answer!</p>
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<hr>
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<p><strong>FABULA POINTS</strong></p>
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<p>Philip Forlenza (Order #)</p>
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