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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<p>W</p>
<h1>Fabula Points</h1>
<p>Fabula Points represent the Player Characters ability to influence destiny and stem directly from their heroic nature and the hardships they face.</p>
<h1>SPENDING FABULA POINTS</h1>
<h2>FABULA POINTS AT CHARACTER CREATION</h2>
<p>Each newly created character automatically receives 3 Fabula Points; any other Fabula Points must be gained during play.</p>
<h2>GAINING FABULA POINTS</h2>
<p>There are four main ways a Player Character can gain Fabula Points, plus a fifth optional method:</p>
<p>Your character's Fabula Points can be spent in a variety of ways — you have already encountered some of them during the previous pages, but there are two more:</p>
<ul>
<li>If a Player Character has no Fabula Points at the start of a session, they immediately receive 1 Fabula Point.</li>
<li>Whenever a Player Character rolls a fumble on a Check, they immediately receive 1 Fabula Point.</li>
<li>Whenever a Villain makes an entrance during a scene — even if it is a Game Master scene, where the Player Characters are not present — each Player Character will immediately receive 1 Fabula Point. <em class="note">For more information on Villains, see page 100.</em></li>
<li>Whenever a Player Character is reduced to 0 Hit Points and decides to Surrender, that character immediately receives 2 Fabula Points.</li>
<li>Whenever a Player Character invokes one of their Bonds or Traits to automatically fail a Check (as per the optional rule on page 47), that character immediately receives 1 Fabula Point.</li>
<li>Altering the current situation to your advantage in some way, by modifying or adding elements (see next page).</li>
<li>Some powerful character abilities require you to spend Fabula Points in order to activate them.</li>
</ul>
<p>There is no upper limit to a characters Fabula Points. In short, you are free to hoard them in preparation for an “important occasion” — however, spending Fabula Points is one of the main ways you will gain Experience Points and increase your level in the game (see page 226).</p>
<p>Thus, saving them up will slow down the growth of the entire group.</p>
<p>Taking these into account, the complete list of Fabula Point uses looks like this:</p>
<table>
<thead>
<tr>
<th>Effect</th>
<th>Cost</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Alter the Story</td>
<td>1</td>
<td>Alter an existing element or add a new element.</td>
</tr>
<tr>
<td>Invoke Bond</td>
<td>1</td>
<td>Add Bond strength to a Check (see page 47).</td>
</tr>
<tr>
<td>Invoke Trait</td>
<td>1</td>
<td>Reroll dice during a Check (see page 46).</td>
</tr>
<tr>
<td>Use Skill</td>
<td>varies</td>
<td>Use a Skill that requires Fabula Points.</td>
</tr>
</tbody>
</table>
<p>Fabula Points act as the core engine of the game, and they work as both a mechanical and a narrative currency. The more hardships and defeats you face, the more Fabula Points you earn; and the more you spend them to overcome obstacles and challenges, the faster your character grows.</p>
<p>In a way, Fabula Points represent the cycle of fate surrounding the protagonists of the story: they gather resolve from defeat, channel that resolve through the Traits and Bonds that make them who they are, and grow stronger for that... only to be faced with even greater adversities.</p>
<p>Is this truly a neverending cycle, or is it a spiral that can lead to new hope for your world? Only by playing the game will you be able to reach an answer!</p>
<hr>
<h3>FABULA POINTS</h3>
<p><strong>FABULA POINTS</strong></p>
<p>Philip Forlenza (Order #)</p>