bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,44 +1,48 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h1>Damage Types</h1>
|
||||
<p>In Fabula Ultima, damage generally falls into one of the following types:</p>
|
||||
<h2>EXTRA DAMAGE</h2>
|
||||
|
||||
<dl>
|
||||
<dt><strong>Physical</strong></dt><dd>The most common damage, caused by weapons and impacts.</dd>
|
||||
<dt><strong>Air</strong></dt><dd>Caused by supernatural winds and sky monsters.</dd>
|
||||
<dt><strong>Bolt</strong></dt><dd>Caused by lightning and electricity.</dd>
|
||||
<dt><strong>Dark</strong></dt><dd>Caused by undead and life-destroying magic.</dd>
|
||||
<dt><strong>Earth</strong></dt><dd>Caused by supernatural tremors and earth spirits.</dd>
|
||||
<dt><strong>Fire</strong></dt><dd>Caused by flames, magma or intense heat.</dd>
|
||||
<dt><strong>Ice</strong></dt><dd>Caused by very low temperatures and frost magic.</dd>
|
||||
<dt><strong>Light</strong></dt><dd>Caused by pure and untainted spiritual energy.</dd>
|
||||
<dt><strong>Poison</strong></dt><dd>Caused by poison, infections and pollution.</dd>
|
||||
</dl>
|
||||
<p>Some game effects let you deal "extra damage". These effects do not apply to attacks or spells that deal no damage, only to those which already deal damage.</p>
|
||||
|
||||
<h2>Damage Affinities</h2>
|
||||
<p>Some creatures have a particular Affinity towards certain damage types, often due to their Species — for instance, undead creatures are Vulnerable to light damage.</p>
|
||||
<h2>CHANGING DAMAGE TYPES</h2>
|
||||
<p>There are a variety of game effects that change the type of damage dealt by a spell or weapon. When this happens, the most recent effect “overwrites” any previous changes — and when such an effect ends, damage will return to its previous type.</p>
|
||||
<p><strong>Example:</strong> By default, a sword deals physical damage. If the spell Soul Weapon (page 209) is cast on that sword, it will deal light damage until the end of the scene. But if a Cyclone infusion (page 214) is applied to an attack, that attack will deal air damage — subsequent attacks will return to dealing light damage.</p>
|
||||
|
||||
<h3>Vulnerability</h3>
|
||||
<ul>
|
||||
<li>If a creature is <em>Vulnerable</em> towards a damage type, they will lose twice the normal amount of Hit Points.</li>
|
||||
</ul>
|
||||
<h2>IMPROVISING DAMAGE</h2>
|
||||
<p>Damage is generally dealt by weapons, spells, or special abilities, but there can be other situations in which characters might be harmed, such as falling from a bridge or being buried under a pile of debris. The Game Master should use the table below to determine the amount of damage suffered in similar occasions. The damage type will vary depending on the circumstances, of course.</p>
|
||||
|
||||
<h3>Resistance</h3>
|
||||
<ul>
|
||||
<li>If a creature <em>Resists</em> a damage type, they will only lose half the normal amount of Hit Points.</li>
|
||||
</ul>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Level</th>
|
||||
<th>Minor Damage</th>
|
||||
<th>Heavy Damage</th>
|
||||
<th>Massive Damage</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>5+</td>
|
||||
<td>10</td>
|
||||
<td>30</td>
|
||||
<td>40</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>20+</td>
|
||||
<td>20</td>
|
||||
<td>40</td>
|
||||
<td>60</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>40+</td>
|
||||
<td>30</td>
|
||||
<td>50</td>
|
||||
<td>80</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h3>Immunity</h3>
|
||||
<ul>
|
||||
<li>If a creature is <em>Immune</em> to a damage type, they will lose no Hit Points.</li>
|
||||
</ul>
|
||||
<p>Sources of damage such as traps and hazards cannot kill a Player Character unless they choose to sacrifice themselves; this should be portrayed as a sudden stroke of luck or as a consequence of the character’s heroic resolve.</p>
|
||||
<p><strong>Example:</strong> Montblanc falls into a river of lava and is reduced to 0 Hit Points. He surrenders and manages to land on a floating rock, but passes out because of the heat. The current drags him away, separating him from the group.</p>
|
||||
|
||||
<h3>Absorption</h3>
|
||||
<ul>
|
||||
<li>If a creature <em>Absorbs</em> a damage type, they will lose no Hit Points and will instead recover an amount of Hit Points equal to the damage they suffered.</li>
|
||||
</ul>
|
||||
|
||||
<p>Some game effects may cause you to gain a variety of Affinities: if a character is both Vulnerable and Resistant to a specific type of damage, they are treated as having no Affinity towards it. Immunity, on the other hand, always supersedes both Resistance and Vulnerability: finally, Absorption supersedes all other Affinities.</p>
|
||||
|
||||
<h2>Damage</h2>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user