bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,25 +1,44 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h1>22GAME RULES</h1>
|
||||
<h1>Damage Types</h1>
|
||||
<p>In Fabula Ultima, damage generally falls into one of the following types:</p>
|
||||
|
||||
<h2>CHAPTER: BONDS AND RESTING SCENES</h2>
|
||||
<p>When the heroes rest, there is a chance for calmer, more intimate roleplaying — this is known as a resting scene. During this type of scene, Players can spend some time roleplaying conversations and describing what their characters do while sitting near the campfire or relaxing around town.</p>
|
||||
<dl>
|
||||
<dt><strong>Physical</strong></dt><dd>The most common damage, caused by weapons and impacts.</dd>
|
||||
<dt><strong>Air</strong></dt><dd>Caused by supernatural winds and sky monsters.</dd>
|
||||
<dt><strong>Bolt</strong></dt><dd>Caused by lightning and electricity.</dd>
|
||||
<dt><strong>Dark</strong></dt><dd>Caused by undead and life-destroying magic.</dd>
|
||||
<dt><strong>Earth</strong></dt><dd>Caused by supernatural tremors and earth spirits.</dd>
|
||||
<dt><strong>Fire</strong></dt><dd>Caused by flames, magma or intense heat.</dd>
|
||||
<dt><strong>Ice</strong></dt><dd>Caused by very low temperatures and frost magic.</dd>
|
||||
<dt><strong>Light</strong></dt><dd>Caused by pure and untainted spiritual energy.</dd>
|
||||
<dt><strong>Poison</strong></dt><dd>Caused by poison, infections and pollution.</dd>
|
||||
</dl>
|
||||
|
||||
<p>At the end of a resting scene, each PC may do one of the following:</p>
|
||||
<h2>Damage Affinities</h2>
|
||||
<p>Some creatures have a particular Affinity towards certain damage types, often due to their Species — for instance, undead creatures are Vulnerable to light damage.</p>
|
||||
|
||||
<h3>Vulnerability</h3>
|
||||
<ul>
|
||||
<li>Create a new Bond towards someone or something.</li>
|
||||
<li>Add a new emotion to an existing Bond.</li>
|
||||
<li>Erase an emotion from an existing Bond and replace it with a different one.</li>
|
||||
<li>If a creature is <em>Vulnerable</em> towards a damage type, they will lose twice the normal amount of Hit Points.</li>
|
||||
</ul>
|
||||
|
||||
<p>When you add new Bonds or change their emotions, describe how and why your character's view of others has shifted.</p>
|
||||
<h3>Resistance</h3>
|
||||
<ul>
|
||||
<li>If a creature <em>Resists</em> a damage type, they will only lose half the normal amount of Hit Points.</li>
|
||||
</ul>
|
||||
|
||||
<h2>NON-PLAYER CHARACTER RECOVERY</h2>
|
||||
<p>These rules only apply to Player Characters; the Game Master always has full control over Non-Player Character recovery times. In general, whenever an NPC appears on a scene they are assumed to be at their full Hit Points and Mind Points, and with no status effects.</p>
|
||||
<h3>Immunity</h3>
|
||||
<ul>
|
||||
<li>If a creature is <em>Immune</em> to a damage type, they will lose no Hit Points.</li>
|
||||
</ul>
|
||||
|
||||
<p>While the rules for rests are very generous, spending too much time wrapped in the warm blankets of an inn will allow whatever danger is approaching to make the first move undisturbed.</p>
|
||||
<h3>Absorption</h3>
|
||||
<ul>
|
||||
<li>If a creature <em>Absorbs</em> a damage type, they will lose no Hit Points and will instead recover an amount of Hit Points equal to the damage they suffered.</li>
|
||||
</ul>
|
||||
|
||||
<p>Inactivity should never be without consequence. The Game Master may use Clocks to keep the Players on their toes and foreshadow incoming threats, filling a section at the end of each rest.</p>
|
||||
<p>Some game effects may cause you to gain a variety of Affinities: if a character is both Vulnerable and Resistant to a specific type of damage, they are treated as having no Affinity towards it. Immunity, on the other hand, always supersedes both Resistance and Vulnerability: finally, Absorption supersedes all other Affinities.</p>
|
||||
|
||||
<h2>RESTS AND PACING</h2>
|
||||
<cite>Philip Forlenza (Order #)</cite>
|
||||
<h2>Damage</h2>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user