bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>The Heroic Life</h1>
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<p>The heroic life can take a heavy toll on Player Characters; they often need to rest and recover their energy. Depending on the location, characters have access to different options for resting.</p>
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<h1>22GAME RULES</h1>
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<h2>RESTING IN THE WILDERNESS</h2>
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<p>When far away from the safety of cities and villages, traveling on the road or exploring a ruin, characters must have access to one of the following in order to rest:</p>
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<h2>CHAPTER: BONDS AND RESTING SCENES</h2>
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<p>When the heroes rest, there is a chance for calmer, more intimate roleplaying — this is known as a resting scene. During this type of scene, Players can spend some time roleplaying conversations and describing what their characters do while sitting near the campfire or relaxing around town.</p>
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<p>At the end of a resting scene, each PC may do one of the following:</p>
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<ul>
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<li>A magic tent (see page 104) created by spending 4 Inventory Points. One tent is enough for the entire group.</li>
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<li>Hospitality from someone friendly, usually in exchange for help or money.</li>
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<li>A safe location where they run no risk of being attacked; perhaps a consecrated temple, a secret room, the inside of an armored transport, or an area protected by a magic circle.</li>
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<li>Create a new Bond towards someone or something.</li>
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<li>Add a new emotion to an existing Bond.</li>
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<li>Erase an emotion from an existing Bond and replace it with a different one.</li>
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</ul>
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<h2>RESTING INSIDE SETTLEMENTS</h2>
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<p>While in a village, town, or city, characters must have access to one of the following in order to rest:</p>
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<ul>
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<li>A room inside an inn, which will cost money (see Town Services on page 125).</li>
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<li>Hospitality from someone friendly, usually in exchange for help or money.</li>
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</ul>
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<p>When you add new Bonds or change their emotions, describe how and why your character's view of others has shifted.</p>
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<h2>The Effects of Resting</h2>
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<p>When a Player Character rests, they enjoy the following benefits:</p>
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<ul>
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<li>They recover all of their Hit Points and Mind Points.</li>
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<li>They recover from all status effects.</li>
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</ul>
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<p>Generally, resting requires four to six hours of inactivity. See Rests and Pacing on the right for more information on the consequences of resting.</p>
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<h2>NON-PLAYER CHARACTER RECOVERY</h2>
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<p>These rules only apply to Player Characters; the Game Master always has full control over Non-Player Character recovery times. In general, whenever an NPC appears on a scene they are assumed to be at their full Hit Points and Mind Points, and with no status effects.</p>
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<h2>Resting</h2>
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<p>Philip Forlenza (Order #)</p>
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<p>While the rules for rests are very generous, spending too much time wrapped in the warm blankets of an inn will allow whatever danger is approaching to make the first move undisturbed.</p>
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<p>Inactivity should never be without consequence. The Game Master may use Clocks to keep the Players on their toes and foreshadow incoming threats, filling a section at the end of each rest.</p>
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<h2>RESTS AND PACING</h2>
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<cite>Philip Forlenza (Order #)</cite>
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