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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>PLAYER CHARACTERS</h1>
<p>Like Villains, Player Characters follow their own special rules. When reduced to 0 Hit Points, a Player Character must either Sacrifice themselves or Surrender.</p>
<h1>GAME RULES</h1>
<p>Chapter [Title implied by context]</p>
<h2>Surrendering</h2>
<h2>SACRIFICE</h2>
<p>When reduced to 0 Hit Points, a Player Character may give their life in order to accomplish a seemingly impossible deed, such as putting an end to a centuries-old curse, temporarily taking away a demigod's powers, or single-handedly holding off a small army to make sure their allies can flee.</p>
<p>You may only sacrifice yourself if at least two of the following are true:</p>
<p>Characters who surrender fall unconscious and become unable to act for the remainder of the scene, even if their Hit Points are restored above 0. The Game Master cannot kill a character who surrenders but may impose a narrative consequence chosen from the list below or a consequence that makes sense within the scene. If multiple characters surrender — or worse of all, if the entire group gets wiped out! — the Game Master may impose separate consequences or a single major consequence. They may also decide to bring the consequences of your surrender into play later on!</p>
<p class="example"><strong>Example:</strong> As the last hero bites the dust, Commander Kelta grins. "I'd love to get rid of you once and for all, but I have a busy day. You will never make it to the village in time! The Skyglass will shortly be in the Empress' hands."</p>
<p>While surrendering will never kill your character, the Game Master can still impose heavy consequences. Given the general mood of Fabula Ultima, however, permanent or crippling injuries should be avoided.</p>
<h3>Mechanics</h3>
<ul>
<li>A Villain (see page 100) is present on the scene.</li>
<li>Your sacrifice would benefit a character you have a Bond towards.</li>
<li>You believe your sacrifice would make the world a better place.</li>
<li><strong>Player Character Gain:</strong> When a Player Character chooses to Surrender, they immediately gain 2 Fabula Points.</li>
<li><strong>Recovery:</strong> At the start of the next scene in which they appear, the Player Character regains consciousness and recovers an amount of Hit Points equal to their Crisis score.</li>
</ul>
<p>The details of the sacrifice are negotiated between you and the Game Master — you should narrate your heroic demise together. There is no fixed limit on what a sacrifice may accomplish: you can and should go overboard with this, especially as you will permanently lose your character.</p>
<p>It is important to note that Player Characters who sacrifice themselves have accepted their death and normally cannot be brought back to life (see below), because they peacefully became one with the stream of souls. It isn't a bad way to go.</p>
<p>In the cosmology of Fabula Ultima, the spirits of the deceased generally return to the stream of souls that permeates the world — but some might be trapped by evil sorcery, transported to other dimensions, or even possess a will strong enough to retain their identity after death.</p>
<p>The mechanics of the game do not give you the option of bringing characters back to life for two main reasons: firstly, the death of a Player Character should be meaningful; and secondly, the mystery of the afterlife should be something you explore and shape together as part of your story.</p>
<h2>RESURRECTION</h2>
<p>Philip Forlenza (Order #)</p>
<h3>Sample Consequences of Surrendering</h3>
<dl>
<dt>Darkness</dt>
<dd>You must change your Theme to one of the following: Anger, Doubt, Guilt, or Vengeance — your choice.</dd>
<dt>Despair</dt>
<dd>The enemy gets to make a decisive move, or the heroes lose the faith and approval of an important person or group.</dd>
<dt>Loss</dt>
<dd>Something incredibly precious, such as a magical artifact, a loved person, or an ancient and important heirloom, is taken from you.</dd>
<dt>Resentment</dt>
<dd>You are forced to erase one of your Bonds and replace it with a Bond towards a character chosen by the Game Master. This new Bond must be of hatred, inferiority, or mistrust — your choice.</dd>
<dt>Separated</dt>
<dd>You are no longer with your allies. You might be captured, dragged away, lost, or stranded in some unknown location.</dd>
</dl>
<blockquote>"At the time, I could not disobey. No... I chose not to.<br>But today, I shall no longer allow you to do as you please!"<br>— Philip Forlenza (Order #)</blockquote>