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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHAPTER VILLAINS</h2>
<p>Some Non-Player Characters are a bit more important than others — these are Villains, the main antagonists in the story. You will find more information about them starting on page 100, but what you need to know right now is that they enjoy several privileges when compared to normal NPCs.</p>
<p>When reduced to 0 Hit Points, a Villain must choose one of two options: escaping or surrendering.</p>
<h1>PLAYER CHARACTERS</h1>
<p>Like Villains, Player Characters follow their own special rules. When reduced to 0 Hit Points, a Player Character must either Sacrifice themselves or Surrender.</p>
<h3>Escaping</h3>
<p>Villains have a pool of special points, mirroring the Player Characters' Fabula Points: these are called <q>Ultima Points</q> (see page 101). When reduced to 0 Hit Points, a Villain may spend 1 Ultima Point and safely disappear from the scene; the Game Master describes how this happens.</p>
<p><strong>Example:</strong> Held at gunpoint by the sky pirate Morgan, Commander Duna grins and leaps from the airship's deck, plummeting towards the ocean below. But when Morgan leans over the railing to see where the armored warrior fell, he's clinging to a large winged salamander. "You win this battle, pirate!" he shouts, before the powerful beast carries him away towards the capital.</p>
<p>If a Villain has no Ultima Points left, they may still escape by escalating into a more dangerous version of themselves (see page 102).</p>
<h2>SACRIFICE</h2>
<p>When reduced to 0 Hit Points, a Player Character may give their life in order to accomplish a seemingly impossible deed, such as putting an end to a centuries-old curse, temporarily taking away a demigod's powers, or single-handedly holding off a small army to make sure their allies can flee.</p>
<p>You may only sacrifice yourself if at least two of the following are true:</p>
<ul>
<li>A Villain (see page 100) is present on the scene.</li>
<li>Your sacrifice would benefit a character you have a Bond towards.</li>
<li>You believe your sacrifice would make the world a better place.</li>
</ul>
<p>The details of the sacrifice are negotiated between you and the Game Master — you should narrate your heroic demise together. There is no fixed limit on what a sacrifice may accomplish: you can and should go overboard with this, especially as you will permanently lose your character.</p>
<p>It is important to note that Player Characters who sacrifice themselves have accepted their death and normally cannot be brought back to life (see below), because they peacefully became one with the stream of souls. It isn't a bad way to go.</p>
<p>In the cosmology of Fabula Ultima, the spirits of the deceased generally return to the stream of souls that permeates the world — but some might be trapped by evil sorcery, transported to other dimensions, or even possess a will strong enough to retain their identity after death.</p>
<p>The mechanics of the game do not give you the option of bringing characters back to life for two main reasons: firstly, the death of a Player Character should be meaningful; and secondly, the mystery of the afterlife should be something you explore and shape together as part of your story.</p>
<h3>Surrendering</h3>
<p>The Villain surrenders and is treated as any other Non-Player Character; their fate rests in the hands of those who defeated them. In general, a Villain will only choose this option if it's the only choice they have left; if the Player Characters show mercy to a Villain, they might even earn a new ally — this would also be a spectacular way to introduce a new Player Character in the group.</p>
<p><cite>Philip Forlenza (Order #)</cite></p>
<h2>RESURRECTION</h2>
<p>Philip Forlenza (Order #)</p>