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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>Hit Points and Mind Points</h1>
<p>In Fabula Ultima, a characters general well-being is represented by two parameters: Hit Points and Mind Points. If you are familiar with video games, you will no doubt have encountered similar terms — but in this game, they work a bit differently than what you might be used to.</p>
<h1>MIND POINTS</h1>
<p>Abbreviated as MP, this number measures a characters inner force, magical potential, and ability to focus. In the game, Mind Points are often spent to fuel magic or to perform heroic feats that verge on the superhuman.</p>
<h2>HIT POINTS</h2>
<p>Abbreviated as HP, this number indicates a characters vital energy, fighting spirit, and general body health, as well as their ability to take a beating and withstand physical pain and fatigue. You should not see Hit Points as a measure of a character's physical integrity, however — losing them does not directly translate into wounds or severe physical harm.</p>
<p>One could describe Hit Points as a “shield” that protects characters from suffering that final blow that would knock them out of a fight. Bruises, cuts, and burns are all ways to portray this in the game fiction — the moment HP gets to 0, however, is when we see the antagonist's blade find an opening and tear through the hero's armor.</p>
<h3>HP States</h3>
<ul>
<li><strong>Current HP</strong>: This is how many Hit Points a character has at the moment. This number can never go below 0, nor can it go above the characters maximum HP.</li>
<li><strong>Maximum HP</strong>: A characters current Hit Points can never be brought above this value. If a characters maximum HP value is 50 and they currently have 40 HP, an item restoring 60 HP will still leave them at 50 HP, not 100.</li>
<li><strong>Crisis</strong>: This number is equal to half of a character's maximum HP, rounded down. If your current HP is at or below this number, you are considered "in Crisis", which means you're having a bad day and it shows. For instance, a character with 65 maximum HP will be in Crisis if they have 32 Hit Points or less. Some game effects activate when you enter Crisis, and others remain active as long as you are in Crisis.</li>
<li><strong>0 HP</strong>: If a characters current Hit Points reach 0, their fighting spirit has broken. They will face different consequences depending on their role in the story — a Player Character, a Villain, or a normal Non-Player Character. For detailed information on what happens when a character reaches 0 Hit Points, take a look at page 86.</li>
<li><strong>Current MP</strong>. This is how many Mind Points a character has at the moment. This number can never go below 0, nor can it go above the characters maximum MP.</li>
<li><strong>Maximum MP</strong>. A characters current Mind Points can never be brought above this value.</li>
<li><strong>Spending MP</strong>. Spells require you to spend Mind Points to cast them, as do several other abilities. You can only do so if you have enough MP to pay for the full cost; for instance, you cannot cast a spell with a cost of 10 MP if you only have 9 MP left.</li>
<li><strong>0 MP</strong>. If a characters current Mind Points reach 0, they are mentally exhausted but suffer no other consequence — aside from being unable to use spells and abilities that consume MP.</li>
</ul>
<h2>HIT POINTS AND MIND POINTS</h2>
<p>Philip Forlenza (Order #)</p>