bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>BATTLE SUPERIORITY</h2>
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<p>This optional rule adds another layer of strategy to battles and rewards the clever use of elemental attacks and Affinities.</p>
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<p>If you use this rule, all participants in the conflict gain access to a special resource: <strong>Superiority Points</strong>. These points are shared by the entire team, which means any Superiority Points you gain may be spent by you or your allies.</p>
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<h1>Hit Points and Mind Points</h1>
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<p>In Fabula Ultima, a character’s general well-being is represented by two parameters: Hit Points and Mind Points. If you are familiar with video games, you will no doubt have encountered similar terms — but in this game, they work a bit differently than what you might be used to.</p>
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<h3>Gaining Superiority Points</h3>
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<p>Characters can gain Superiority Points in four different ways:</p>
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<h2>HIT POINTS</h2>
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<p>Abbreviated as HP, this number indicates a character’s vital energy, fighting spirit, and general body health, as well as their ability to take a beating and withstand physical pain and fatigue. You should not see Hit Points as a measure of a character's physical integrity, however — losing them does not directly translate into wounds or severe physical harm.</p>
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<p>One could describe Hit Points as a “shield” that protects characters from suffering that final blow that would knock them out of a fight. Bruises, cuts, and burns are all ways to portray this in the game fiction — the moment HP gets to 0, however, is when we see the antagonist's blade find an opening and tear through the hero's armor.</p>
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<h3>HP States</h3>
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<ul>
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<li>Whenever you deal damage to one or more enemies, if one or more of those enemies are Vulnerable to the damage you deal, your team gains 1 Superiority Point.</li>
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<li>Whenever you suffer damage, if you are Immune or Absorb that damage type, your team gains 1 Superiority Point.</li>
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<li>Whenever you roll a critical success, your team gains 1 Superiority Point.</li>
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<li>Whenever you roll a fumble, the opposing team gains 1 Superiority Point.</li>
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<li><strong>Current HP</strong>: This is how many Hit Points a character has at the moment. This number can never go below 0, nor can it go above the character’s maximum HP.</li>
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<li><strong>Maximum HP</strong>: A character’s current Hit Points can never be brought above this value. If a character’s maximum HP value is 50 and they currently have 40 HP, an item restoring 60 HP will still leave them at 50 HP, not 100.</li>
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<li><strong>Crisis</strong>: This number is equal to half of a character's maximum HP, rounded down. If your current HP is at or below this number, you are considered "in Crisis", which means you're having a bad day and it shows. For instance, a character with 65 maximum HP will be in Crisis if they have 32 Hit Points or less. Some game effects activate when you enter Crisis, and others remain active as long as you are in Crisis.</li>
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<li><strong>0 HP</strong>: If a character’s current Hit Points reach 0, their fighting spirit has broken. They will face different consequences depending on their role in the story — a Player Character, a Villain, or a normal Non-Player Character. For detailed information on what happens when a character reaches 0 Hit Points, take a look at page 86.</li>
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</ul>
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<p>A character may spend one Superiority Point to perform an additional action on their turn, making this optional rule a dangerous addition!</p>
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<h3>Important Governing Rules</h3>
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<p>However, there are three important rules governing Superiority Points:</p>
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<ul>
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<li>A character may only spend 1 Superiority Point per turn, regardless of the number of Superiority Points available to their team.</li>
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<li>Whenever your team is about to gain a Superiority Point, if the opposing team has one or more Superiority Points, instead you will gain no Superiority Point and they will lose one Superiority Point.</li>
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<li>A team can never have more than 5 Superiority Points; any Superiority Points in excess will simply be wasted.</li>
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</ul>
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<p><strong>Note:</strong> This rule is more advantageous to the Player Characters than their enemies since Player Characters usually do not have damage Vulnerabilities.</p>
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<p>You might want to employ a tracker such as the one shown below, and move a coin or token back and forth to remember how many points are available to each team:</p>
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<pre>0 +1 +2 +3 +4 +5</pre>
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<p class="tracker-label">A visual aid showing point tracking: 5 +5 +4 +3 +2 +1</p>
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<footer>Philip Forlenza (Order #)</footer>
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<h2>HIT POINTS AND MIND POINTS</h2>
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