bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,25 +1,32 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<section>
|
||||
<h2>AMBUSHES AND SURPRISE ROUNDS</h2>
|
||||
<p>Normally, initiative already takes care of which characters in a conflict are more aware of their surroundings and can promptly react to danger; however, if one side gets the jump on their foes, the Game Master may opt to give those characters a free round of actions before anyone else can act.</p>
|
||||
<p>This is known as a surprise round.</p>
|
||||
<ul>
|
||||
<li><strong>Warning:</strong> This optional rule greatly favors the ambushers; a full round of actions is a massive advantage. If you don't like the possibility of a character being defeated before even being able to contribute to the conflict, don't use this rule.</li>
|
||||
<li>If you are using Superiority Points, a surprise round can become even more dangerous if the ambushers manage to overwhelm their foes with additional actions.</li>
|
||||
</ul>
|
||||
<p>See next page for the mechanics governing <strong class="term">Superiority Points</strong>.</p>
|
||||
</section>
|
||||
<h2>BATTLE SUPERIORITY</h2>
|
||||
<p>This optional rule adds another layer of strategy to battles and rewards the clever use of elemental attacks and Affinities.</p>
|
||||
<p>If you use this rule, all participants in the conflict gain access to a special resource: <strong>Superiority Points</strong>. These points are shared by the entire team, which means any Superiority Points you gain may be spent by you or your allies.</p>
|
||||
|
||||
<section>
|
||||
<h2>PLAYERS OUTSIDE THE CONFLICT</h2>
|
||||
<p>If one or more Players are controlling no characters during a conflict scene, they can still influence its outcome: once per conflict round after any character performs a <strong class="term">Check</strong>, a Player whose character is not present on the scene can choose a single die rolled in that Check and force it to be rerolled. Multiple Players can even work together to have the same die be rerolled more than once.</p>
|
||||
<p>The goal of this rule is to keep Players involved even when their characters are absent from the conflict scene or have been defeated.</p>
|
||||
<p>If you use this optional rule, describe how your character is "fighting in spirit" alongside their ally and helping them overcome the challenge!</p>
|
||||
</section>
|
||||
<h3>Gaining Superiority Points</h3>
|
||||
<p>Characters can gain Superiority Points in four different ways:</p>
|
||||
<ul>
|
||||
<li>Whenever you deal damage to one or more enemies, if one or more of those enemies are Vulnerable to the damage you deal, your team gains 1 Superiority Point.</li>
|
||||
<li>Whenever you suffer damage, if you are Immune or Absorb that damage type, your team gains 1 Superiority Point.</li>
|
||||
<li>Whenever you roll a critical success, your team gains 1 Superiority Point.</li>
|
||||
<li>Whenever you roll a fumble, the opposing team gains 1 Superiority Point.</li>
|
||||
</ul>
|
||||
|
||||
<section>
|
||||
<h3>OPTIONAL CONFLICT RULES</h3>
|
||||
<p>Below you can find a few options for customizing conflict scenes in your game. Any number of these can be adopted, as long as the entire group agrees on them; you also have the option to use them only during specific conflicts that you think would benefit from an additional tactical layer.</p>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
</section>
|
||||
<p>A character may spend one Superiority Point to perform an additional action on their turn, making this optional rule a dangerous addition!</p>
|
||||
|
||||
<h3>Important Governing Rules</h3>
|
||||
<p>However, there are three important rules governing Superiority Points:</p>
|
||||
<ul>
|
||||
<li>A character may only spend 1 Superiority Point per turn, regardless of the number of Superiority Points available to their team.</li>
|
||||
<li>Whenever your team is about to gain a Superiority Point, if the opposing team has one or more Superiority Points, instead you will gain no Superiority Point and they will lose one Superiority Point.</li>
|
||||
<li>A team can never have more than 5 Superiority Points; any Superiority Points in excess will simply be wasted.</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Note:</strong> This rule is more advantageous to the Player Characters than their enemies since Player Characters usually do not have damage Vulnerabilities.</p>
|
||||
|
||||
<p>You might want to employ a tracker such as the one shown below, and move a coin or token back and forth to remember how many points are available to each team:</p>
|
||||
<pre>0 +1 +2 +3 +4 +5</pre>
|
||||
<p class="tracker-label">A visual aid showing point tracking: 5 +5 +4 +3 +2 +1</p>
|
||||
|
||||
<footer>Philip Forlenza (Order #)</footer>
|
||||
Reference in New Issue
Block a user