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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>22 GAME RULES</h1>
<section>
<h2>AMBUSHES AND SURPRISE ROUNDS</h2>
<p>Normally, initiative already takes care of which characters in a conflict are more aware of their surroundings and can promptly react to danger; however, if one side gets the jump on their foes, the Game Master may opt to give those characters a free round of actions before anyone else can act.</p>
<p>This is known as a surprise round.</p>
<ul>
<li><strong>Warning:</strong> This optional rule greatly favors the ambushers; a full round of actions is a massive advantage. If you don't like the possibility of a character being defeated before even being able to contribute to the conflict, don't use this rule.</li>
<li>If you are using Superiority Points, a surprise round can become even more dangerous if the ambushers manage to overwhelm their foes with additional actions.</li>
</ul>
<p>See next page for the mechanics governing <strong class="term">Superiority Points</strong>.</p>
</section>
<h2>KEEP THEM OUT</h2>
<p>While facing off against a powerful necromancer, the heroes are swarmed by hordes of zombies, making the battle much more dangerous. If only they could get a couple of rounds without new undead arriving on the scene!</p>
<p>This is a minor goal and the Clock has 4 sections. Possible actions would be...</p>
<ul>
<li>Use 【DEX + MIG】 to quickly barricade a door to the room.</li>
<li>If capable of casting light-type spells, use 【INS + WLP】 to keep the undead at bay.</li>
<li>Use 【MIG + MIG】 to physically block the zombies and push them back.</li>
</ul>
<p>Most of the above Checks will be performed against the zombies, but the necromancer might oppose the second approach with some magic of his own.</p>
<section>
<h2>PLAYERS OUTSIDE THE CONFLICT</h2>
<p>If one or more Players are controlling no characters during a conflict scene, they can still influence its outcome: once per conflict round after any character performs a <strong class="term">Check</strong>, a Player whose character is not present on the scene can choose a single die rolled in that Check and force it to be rerolled. Multiple Players can even work together to have the same die be rerolled more than once.</p>
<p>The goal of this rule is to keep Players involved even when their characters are absent from the conflict scene or have been defeated.</p>
<p>If you use this optional rule, describe how your character is "fighting in spirit" alongside their ally and helping them overcome the challenge!</p>
</section>
<h2>STOP THE RITUAL</h2>
<p>This time, the heroes aren't pursuing a goal of their own — instead, they are trying to stop a powerful witch from reaching the conclusion of a dangerous Ritual, and all this while fighting against the witch's summoned beasts.</p>
<p>This is a resolutive goal for the witch, and the Clock has 10 sections. This time, the Player Characters' goal is to prevent the Clock from filling while they battle the witch. Possible actions would be...</p>
<ul>
<li>Use 【DEX + INS】 to line up a shot with an elemental bow or pistol and disrupt the flow of soul energy.</li>
<li>If capable of casting spells, use 【INS + WLP】 to manipulate the magic of the Ritual.</li>
<li>Use 【DEX + MIG】 to pick up one of the witch's minions and fling it towards her or inside the magic circle, causing a distraction.</li>
<li>Use 【MIG + WLP】 to appear dangerous enough that the witch will momentarily have you, and not the Ritual, as her top priority!</li>
</ul>
<p>Most of these Checks will be made directly against the witch, although the third approach might instead be made against the minion; the witch herself is so powerful that her Clock automatically fills by 1 section at the end of each round — and she can also choose to Objective on her turn to speed things up.</p>
<p>Philip Forlenza (Order #)</p>
<section>
<h3>OPTIONAL CONFLICT RULES</h3>
<p>Below you can find a few options for customizing conflict scenes in your game. Any number of these can be adopted, as long as the entire group agrees on them; you also have the option to use them only during specific conflicts that you think would benefit from an additional tactical layer.</p>
<p>Philip Forlenza (Order #)</p>
</section>