bug: Pages numbered correctly in books/core
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@@ -1,19 +1,25 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CONVINCE THE QUEEN</h1>
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<p>The heroes need to persuade the Queen of Armorica that attacking the Imperial forces tomorrow would be a suicidal maneuver. For some reason, the Queen's advisor is stubbornly pushing for an immediate strike.</p>
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<p>This is a resolutive goal and, given the importance of the scene, the Clock should have 12 sections. Possible actions would be...</p>
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<h1>22 GAME RULES</h1>
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<h2>KEEP THEM OUT</h2>
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<p>While facing off against a powerful necromancer, the heroes are swarmed by hordes of zombies, making the battle much more dangerous. If only they could get a couple of rounds without new undead arriving on the scene!</p>
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<p>This is a minor goal and the Clock has 4 sections. Possible actions would be...</p>
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<ul>
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<li>Use <strong>【INS + WLP】</strong> to present your reasons to the Queen. If you have witnesses or items that reinforce your position, they will grant you a +2 bonus.</li>
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<li>Use <strong>【INS + MIG】</strong> to present a possible strategy and offer your battle prowess to the Queen and her people, were she to reconsider tomorrow's attack.</li>
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<li>Use <strong>【WLP + WLP】</strong> to launch yourself into a passionate speech, attempting to win the hearts of the bystanders. If you helped the people of Armorica in the past, you will receive a +2 bonus.</li>
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<li>Use <strong>【INS + WLP】</strong> to lure the advisor into saying too much. To get a bonus on this Check, you might first Study the advisor and identify his Traits and motives.</li>
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<li>Use 【DEX + MIG】 to quickly barricade a door to the room.</li>
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<li>If capable of casting light-type spells, use 【INS + WLP】 to keep the undead at bay.</li>
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<li>Use 【MIG + MIG】 to physically block the zombies and push them back.</li>
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</ul>
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<p>Most of the above Checks will be performed against the zombies, but the necromancer might oppose the second approach with some magic of his own.</p>
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<p>The majority of these Checks will be performed against the advisor, but the third approach might also be made against the difficulty of "the room".</p>
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<p>The advisor also has a Clock of his own which, once completed, will have the heroes banished! This Clock has 12 sections — the same size as the heroes'.</p>
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<h2>STOP THE RITUAL</h2>
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<p>This time, the heroes aren't pursuing a goal of their own — instead, they are trying to stop a powerful witch from reaching the conclusion of a dangerous Ritual, and all this while fighting against the witch's summoned beasts.</p>
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<p>This is a resolutive goal for the witch, and the Clock has 10 sections. This time, the Player Characters' goal is to prevent the Clock from filling while they battle the witch. Possible actions would be...</p>
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<ul>
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<li>Use 【DEX + INS】 to line up a shot with an elemental bow or pistol and disrupt the flow of soul energy.</li>
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<li>If capable of casting spells, use 【INS + WLP】 to manipulate the magic of the Ritual.</li>
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<li>Use 【DEX + MIG】 to pick up one of the witch's minions and fling it towards her or inside the magic circle, causing a distraction.</li>
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<li>Use 【MIG + WLP】 to appear dangerous enough that the witch will momentarily have you, and not the Ritual, as her top priority!</li>
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</ul>
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<p>Most of these Checks will be made directly against the witch, although the third approach might instead be made against the minion; the witch herself is so powerful that her Clock automatically fills by 1 section at the end of each round — and she can also choose to Objective on her turn to speed things up.</p>
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<p>Philip Forlenza (Order #)</p>
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