bug: Pages numbered correctly in books/core
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@@ -1,17 +1,19 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHAPTER CATCH THE THIEF</h2>
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<p>Heading towards their rooms in Caralon Castle, the heroes spot a suspicious figure at the end of a corridor — and in their hands is the powerful artifact known as the Skyglass, the most precious treasure of Caralon's royal bloodline! The group immediately jumps into action, and a chase scene begins!</p>
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<p>The Player Characters want to reach and stop the thief, which is a resolutive goal; the Game Master sets this Clock at 10 sections. Possible actions would be...</p>
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<h1>CONVINCE THE QUEEN</h1>
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<p>The heroes need to persuade the Queen of Armorica that attacking the Imperial forces tomorrow would be a suicidal maneuver. For some reason, the Queen's advisor is stubbornly pushing for an immediate strike.</p>
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<p>This is a resolutive goal and, given the importance of the scene, the Clock should have 12 sections. Possible actions would be...</p>
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<ul>
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<li>Use <strong>【DEX + INS】</strong> to anticipate the thief's movements and cut them off.</li>
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<li>Use <strong>【DEX + MIG】</strong> to bolt forward and grab the thief before they get too far.</li>
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<li>Use <strong>【INS + INS】</strong> to recall the layout of the palace corridors and tell the nearby guards where you think the thief might be heading.</li>
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<li>If capable of casting spells, use <strong>【INS + WLP】</strong> to summon a glowing orb that will follow the fleeing thief.</li>
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<li>Use <strong>【MIG + WLP 】</strong> to intimidate the thief and cause them to stumble or hesitate.</li>
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<li>Use <strong>【INS + WLP】</strong> to present your reasons to the Queen. If you have witnesses or items that reinforce your position, they will grant you a +2 bonus.</li>
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<li>Use <strong>【INS + MIG】</strong> to present a possible strategy and offer your battle prowess to the Queen and her people, were she to reconsider tomorrow's attack.</li>
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<li>Use <strong>【WLP + WLP】</strong> to launch yourself into a passionate speech, attempting to win the hearts of the bystanders. If you helped the people of Armorica in the past, you will receive a +2 bonus.</li>
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<li>Use <strong>【INS + WLP】</strong> to lure the advisor into saying too much. To get a bonus on this Check, you might first Study the advisor and identify his Traits and motives.</li>
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</ul>
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<p>These Checks will be performed against the thief; once the Clock reaches 10, the group will have cornered the mysterious figure — but this might lead to a battle!</p>
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<p>Similarly, the thief has a Clock of their own: thanks to a significant head start on the heroes, the thief's Clock has 8 sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!</p>
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<p>The majority of these Checks will be performed against the advisor, but the third approach might also be made against the difficulty of "the room".</p>
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<p>The advisor also has a Clock of his own which, once completed, will have the heroes banished! This Clock has 12 sections — the same size as the heroes'.</p>
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<p>Philip Forlenza (Order #)</p>
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