bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>SAMPLE GOAL CLOCKS</h1>
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<p>While the explanation for the Objective action on page 72 should give a pretty good idea of how it should be used, below are examples of creative strategies that can be used during conflicts.</p>
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<h2>Adjudicating Checks</h2>
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<p>When adjudicating whether the active character is performing an Attribute Check against a set Difficulty Level or an Opposed Check against another character that is present on the scene, remember that there is no limit to how many times a character may oppose an Objective action within the same round.</p>
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<p>A single defender with high Attributes can still prove challenging even when severely outnumbered.</p>
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<h3>d BRING IT DOWN</h3>
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<p>While fighting against a winged dragon, the heroes decide to work together to keep it permanently on the ground and within reach of melee weapons. This is a major goal since it will make the battle much easier but will not end it by itself. The Clock should probably have 6 sections. Possible actions would be:</p>
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<h2>CHAPTER CATCH THE THIEF</h2>
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<p>Heading towards their rooms in Caralon Castle, the heroes spot a suspicious figure at the end of a corridor — and in their hands is the powerful artifact known as the Skyglass, the most precious treasure of Caralon's royal bloodline! The group immediately jumps into action, and a chase scene begins!</p>
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<p>The Player Characters want to reach and stop the thief, which is a resolutive goal; the Game Master sets this Clock at 10 sections. Possible actions would be...</p>
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<ul>
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<li>Use <strong class="diex-skill">【DEX + WLP】</strong> to bravely taunt and lure the dragon near the ground, striking when it's nearby. You will surely gain a +2 bonus if you are carrying something the dragon desires!</li>
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<li>If armed with a ranged weapon, use <strong class="diex-skill">【DEX + INS】</strong> to aim at a wing and wound the muscles governing its movements.</li>
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<li>Use <strong class="diex-skill">【INS + WLP】</strong> to help your group retreat towards a narrow canyon where the dragon will have trouble maneuvering.</li>
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<li>If the dragon is temporarily within reach, such as after someone attempted the first approach on this list, use <strong class="diex-skill">【MIG + MIG】</strong> to wrestle it and pin it down!</li>
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<li>Use <strong>【DEX + INS】</strong> to anticipate the thief's movements and cut them off.</li>
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<li>Use <strong>【DEX + MIG】</strong> to bolt forward and grab the thief before they get too far.</li>
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<li>Use <strong>【INS + INS】</strong> to recall the layout of the palace corridors and tell the nearby guards where you think the thief might be heading.</li>
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<li>If capable of casting spells, use <strong>【INS + WLP】</strong> to summon a glowing orb that will follow the fleeing thief.</li>
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<li>Use <strong>【MIG + WLP 】</strong> to intimidate the thief and cause them to stumble or hesitate.</li>
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</ul>
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<p>Most of these Checks will be performed against the dragon's own Checks, but the Game Master might also decide that the second approach must be made against the dragon's Defense score.</p>
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<p>— Philip Forlenza (Order #)</p>
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<p>These Checks will be performed against the thief; once the Clock reaches 10, the group will have cornered the mysterious figure — but this might lead to a battle!</p>
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<p>Similarly, the thief has a Clock of their own: thanks to a significant head start on the heroes, the thief's Clock has 8 sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!</p>
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<p>Philip Forlenza (Order #)</p>
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