bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>ENDING A CONFLICT</h1>
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<p>As with any scene in the game, the Game Master has the right to declare the ending of a conflict. This generally happens when one side has prevailed, when everyone is no longer able to oppose them, or when the participants negotiate some sort of truce.</p>
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<h1>SAMPLE GOAL CLOCKS</h1>
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<p>While the explanation for the Objective action on page 72 should give a pretty good idea of how it should be used, below are examples of creative strategies that can be used during conflicts.</p>
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<h2>Adjudicating Checks</h2>
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<p>When adjudicating whether the active character is performing an Attribute Check against a set Difficulty Level or an Opposed Check against another character that is present on the scene, remember that there is no limit to how many times a character may oppose an Objective action within the same round.</p>
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<p>A single defender with high Attributes can still prove challenging even when severely outnumbered.</p>
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<h3>d BRING IT DOWN</h3>
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<p>While fighting against a winged dragon, the heroes decide to work together to keep it permanently on the ground and within reach of melee weapons. This is a major goal since it will make the battle much easier but will not end it by itself. The Clock should probably have 6 sections. Possible actions would be:</p>
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<ul>
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<li>Remember: once people find an agreement, there's no conflict anymore — until they later regret or reconsider said agreement, at least.</li>
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<li>Sometimes, the end of a conflict scene might mark the beginning of a different one. It is not uncommon for a brutal battle to turn into a chase as the losing side retreats, or a failed negotiation might turn to violence. Some characters could even have this change as their conflict goal if they excel at a specific type of situation instead of the current one.</li>
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<li>When a conflict ends, all effects that last "until the end of the scene" will also cease to be. Keep this in mind when deciding whether you should switch to a different conflict or simply let the current conflict evolve in a different direction.</li>
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<li>Use <strong class="diex-skill">【DEX + WLP】</strong> to bravely taunt and lure the dragon near the ground, striking when it's nearby. You will surely gain a +2 bonus if you are carrying something the dragon desires!</li>
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<li>If armed with a ranged weapon, use <strong class="diex-skill">【DEX + INS】</strong> to aim at a wing and wound the muscles governing its movements.</li>
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<li>Use <strong class="diex-skill">【INS + WLP】</strong> to help your group retreat towards a narrow canyon where the dragon will have trouble maneuvering.</li>
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<li>If the dragon is temporarily within reach, such as after someone attempted the first approach on this list, use <strong class="diex-skill">【MIG + MIG】</strong> to wrestle it and pin it down!</li>
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</ul>
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<p>In the end, remember that conflicts should only be used for high-stake moments and aren't the default resolution method for every tense situation.</p>
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<h2>TURN-RELATED EFFECTS</h2>
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<p>Effects that concern themselves with "the start of a character's turn" or "the end of a character's turn" follow a set of specific rules:</p>
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<ul>
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<li>The effect ends automatically when the conflict scene reaches its conclusion.</li>
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<li>The effect also ends if you die, fall unconscious, or leave the scene.</li>
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<li>If an effect begins, ends or recharges at the start or at the end of a character's turn (such as the Guard action on page 70 or the Protect Skill on page 197), that effect also begins, ends or recharges immediately if you help another character through teamwork (see previous page).</li>
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</ul>
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<p>If such an effect is somehow used outside a conflict scene (this doesn't happen often, but it's still a possibility), it will last for a few seconds – enough to influence the outcome of a single Check, generally.</p>
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<p><small>Philip Forlenza (Order #)</small></p>
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<p>Most of these Checks will be performed against the dragon's own Checks, but the Game Master might also decide that the second approach must be made against the dragon's Defense score.</p>
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<p>— Philip Forlenza (Order #)</p>
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