bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>22GAME RULES</h1>
<h2>TEAMWORK</h2>
<p>When a character performs a Check during a conflict scene, any other character that is able to help them and hasnt already taken a turn during the current round may choose to lend the active character a hand.</p>
<h2>SKILL</h2>
<p>Some skills and effects require you to "use an action" to activate them; in these cases, the Skill action must be performed. If you ever decide to use one such Skill outside a conflict, it will generally require five to ten seconds.</p>
<h2>OTHER</h2>
<p>In addition to the ones listed above, characters might attempt all sorts of creative actions within a turn, provided these aren't particularly complex or time-consuming operations. The details and resolution of these unique actions must be negotiated between the Player and the Game Master; most of the time, the simple act of clearly stating what you want to accomplish and how you want to do it will lead you to realize that an existing action is already the best fit for it.</p>
<p>Conflicts generally represent fast-paced scenes in which characters have limited ability to speak and discuss a complex plan or course of action, but this shouldnt apply to the Players who are controlling those same characters.</p>
<h3>Always keep the following in mind:</h3>
<p>If anyone does, the Check turns into a Group Check (see page 50), but with a few key differences:</p>
<ul>
<li>First, the characters are heroes and adventurers. This means they have likely discussed strategy and tactics before, perhaps around a campfire or while marching through the woods; not to mention the fact that movies and TV shows often portray heroes elaborating a strategy on the spot, as time seemingly freezes.</li>
<li>Secondly, this approach makes for a more relaxed atmosphere at the table, in line with the general optimistic tones of the game.</li>
<li>Each helper becomes a supporting character in that Group Check, while the active Player Character is treated as the leader.</li>
<li>Every Support Check is automatically successful.</li>
<li>Each character who supported the leader is then considered as having taken their turn within the round — in other words, you can only help if you haven't already taken your turn, and doing so will "burn" your ability to act during that same round.</li>
</ul>
<p>Ultimately, the choice of exactly how much dialogue and strategizing is allowed during conflicts and similar situations rest on the shoulders of the entire group: a “sweet spot” needs to be collectively found.</p>
<p>Choose wisely.</p>
<h2>DIALOGUE AND TACTICS</h2>
<p>Philip Forlenza (Order #)</p>
<p><strong>Note</strong> that this option can apply to any kind of Check, including Accuracy Checks, Magic Checks, and Opposed Checks! This is a great way to represent characters working together to overcome a powerful opponent — when you can't strike a flying target with your sword, you might clear the path for your archer or help them anticipate the enemy's movements!</p>
<p class="signature">Philip Forlenza (Order #)</p>