bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>SPELL</h2>
<p>You use this action to cast a spell you have learned.</p>
<p>For more information on magic and spells, see page 114.</p>
<h1>22GAME RULES</h1>
<h2>STUDY</h2>
<p>This is a useful action when you want to know more about who or what you're dealing with. First of all, tell the Game Master what you want to know about the subject of your actions — be it an item, a person, a creature or even a location.</p>
<p>You will then perform an Open Check — generally <code>【INS + INS】</code>, but there might be times in which different Attributes make sense, such as <code>【INS + WLP】</code> to lure an adversary into talking too much. The Game Master chooses the Attributes based on the approach; the Result will determine what kind of information you gain access to.</p>
<h2>SKILL</h2>
<p>Some skills and effects require you to "use an action" to activate them; in these cases, the Skill action must be performed. If you ever decide to use one such Skill outside a conflict, it will generally require five to ten seconds.</p>
<h3>Result Information Equates to...</h3>
<h2>OTHER</h2>
<p>In addition to the ones listed above, characters might attempt all sorts of creative actions within a turn, provided these aren't particularly complex or time-consuming operations. The details and resolution of these unique actions must be negotiated between the Player and the Game Master; most of the time, the simple act of clearly stating what you want to accomplish and how you want to do it will lead you to realize that an existing action is already the best fit for it.</p>
<p>Conflicts generally represent fast-paced scenes in which characters have limited ability to speak and discuss a complex plan or course of action, but this shouldnt apply to the Players who are controlling those same characters.</p>
<h3>Always keep the following in mind:</h3>
<ul>
<li><strong>7+ Basic:</strong> A subtle hint, useful but a bit too broad.</li>
<li><strong>10+ Complete:</strong> A complete answer, with no room for doubt.</li>
<li><strong>13+ Detailed:</strong> A complete answer, and a useful detail related to it.</li>
<li><strong>16+ Encyclopedic:</strong> Literally everything one could possibly know about it.</li>
<li>First, the characters are heroes and adventurers. This means they have likely discussed strategy and tactics before, perhaps around a campfire or while marching through the woods; not to mention the fact that movies and TV shows often portray heroes elaborating a strategy on the spot, as time seemingly freezes.</li>
<li>Secondly, this approach makes for a more relaxed atmosphere at the table, in line with the general optimistic tones of the game.</li>
</ul>
<p>Once you have studied someone or something in this way, you cannot ask the same question again. That said, you are free to investigate other aspects of the same subject.</p>
<p>Ultimately, the choice of exactly how much dialogue and strategizing is allowed during conflicts and similar situations rest on the shoulders of the entire group: a “sweet spot” needs to be collectively found.</p>
<h4>Example:</h4>
<p>During an audience with Duchess Ylemin, the thief Valea wants to know more about the noblewoman's desires — surely she has a price. Valea gets a 14 on her Check, discovering that the Duchess has a passion for antique jewelry, as revealed by the rings she wears. While looking at her right hand, Valea notices a portion of paler skin — could she have lost one of her treasures?</p>
<p>If you want to use this action to study an NPC's profile and statistics, see page 319.</p>
<h2>DIALOGUE AND TACTICS</h2>
<p>Philip Forlenza (Order #)</p>