bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
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<h2>SPELL</h2>
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<p>You use this action to cast a spell you have learned.</p>
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<p>For more information on magic and spells, see page 114.</p>
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<p>Example: In the depths of a magitech laboratory, the warrior monk Silida is busy keeping a rampaging stone golem away from her allies — the mage Ricard and the arcane fencer Nethis.</p>
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<h2>STUDY</h2>
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<p>This is a useful action when you want to know more about who or what you're dealing with. First of all, tell the Game Master what you want to know about the subject of your actions — be it an item, a person, a creature or even a location.</p>
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<p>You will then perform an Open Check — generally <code>【INS + INS】</code>, but there might be times in which different Attributes make sense, such as <code>【INS + WLP】</code> to lure an adversary into talking too much. The Game Master chooses the Attributes based on the approach; the Result will determine what kind of information you gain access to.</p>
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<p>Seeing how Silida is having trouble withstanding the golem's powerful attacks, Nethis decides to work on a new goal for this conflict: there are a variety of magical crystals surrounding them, and she wants to channel their power into the golem and overload its core, shutting down most of its functions.</p>
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<h3>Result Information Equates to...</h3>
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<ul>
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<li><strong>7+ Basic:</strong> A subtle hint, useful but a bit too broad.</li>
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<li><strong>10+ Complete:</strong> A complete answer, with no room for doubt.</li>
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<li><strong>13+ Detailed:</strong> A complete answer, and a useful detail related to it.</li>
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<li><strong>16+ Encyclopedic:</strong> Literally everything one could possibly know about it.</li>
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</ul>
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<p>Since Nethis can wield magic, the Game Master is okay with the plan and establishes a six-section Clock: once completed, the golem's core will be properly fried — the Game Master says she will handle this by permanently decreasing all of the golem's Attribute dice by one size.</p>
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<p>Once you have studied someone or something in this way, you cannot ask the same question again. That said, you are free to investigate other aspects of the same subject.</p>
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<p>When you use Objective to intervene on a Clock, it is extremely important to describe what your character does — the Game Master has final say on which actions can influence the Clock.</p>
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<h4>Example:</h4>
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<p>During an audience with Duchess Ylemin, the thief Valea wants to know more about the noblewoman's desires — surely she has a price. Valea gets a 14 on her Check, discovering that the Duchess has a passion for antique jewelry, as revealed by the rings she wears. While looking at her right hand, Valea notices a portion of paler skin — could she have lost one of her treasures?</p>
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<p>Back to the previous example: The kind of effect Nethis wants to accomplish is definitely magical — but does this mean Silida, being unable to cast spells, cannot influence the Clock?</p>
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<p>Absolutely not!</p>
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<p>For instance, she might use Objective and strike at the golem's frontal plate, which houses its core, to expose it and increase the flow of magical energy. Maybe she won't fill as many sections (the Golem is pretty good at opposing physical Checks, and this isn't exactly an optimal strategy), but it will still help.</p>
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<h2>GOAL CLOCKS IN A CONFLICT SCENE</h2>
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<p>As the Game Master, you are responsible for assigning Clocks to goals and determining how many sections they should have — use the table below as a guideline.</p>
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<p>For detailed examples of conflict goals and Clocks, see page 78.</p>
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<table>
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<thead>
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<tr>
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<th>Sections</th>
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<th>Objective</th>
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<th>Once filled...</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>4</td>
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<td>Minor</td>
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<td>Provides a minor or temporary advantage.</td>
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</tr>
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<tr>
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<td>6 to 8</td>
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<td>Major</td>
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<td>Provides a decisive and permanent advantage.</td>
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</tr>
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<tr>
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<td>10 to 12</td>
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<td>Resolutive</td>
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<td>Allows you to win the conflict.</td>
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</tr>
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</tbody>
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</table>
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<p>Philip Forlenza (Order #)</p>
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<p>If you want to use this action to study an NPC's profile and statistics, see page 319.</p>
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