bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Objective</h1>
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<p>You use this action when you want to make progress towards one of your goals within the conflict — either one you had established at the start of the scene, or one you just realized you want to achieve. You might make an attempt at negotiation, sneak past a group of guards, begin work on a magical Ritual, grab a target and try to immobilize them, pull a lever to activate a mechanism, and so on.</p>
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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
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<p><strong>O W</strong> Describe what you want to accomplish and how you intend to approach it.</p>
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<p>Needless to say, you can only pursue a goal if you have a reasonable way to achieve it — the <strong>Game Master</strong> has final say on which actions can be performed, but should do their best to allow a variety of different approaches.</p>
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<p>Example: In the depths of a magitech laboratory, the warrior monk Silida is busy keeping a rampaging stone golem away from her allies — the mage Ricard and the arcane fencer Nethis.</p>
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<h3>1</h3>
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<p>If your goal is simple enough—such as leaping past a chasm or climbing a rope—you will likely accomplish it with a single successful <strong>Check</strong>.</p>
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<p>Seeing how Silida is having trouble withstanding the golem's powerful attacks, Nethis decides to work on a new goal for this conflict: there are a variety of magical crystals surrounding them, and she wants to channel their power into the golem and overload its core, shutting down most of its functions.</p>
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<p><strong>O W</strong> Since Objective gets you closer to what you want to achieve within the conflict, it will always require a Check.</p>
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<ul>
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<li>If your goal is opposed by another participant in the conflict scene, the Check will be an Opposed Check against them. Even if multiple participants can oppose you, only one of them will perform the Check — this should be the most capable among your adversaries.</li>
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<li>Otherwise, it will be an Attribute Check.</li>
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</ul>
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<p>Since Nethis can wield magic, the Game Master is okay with the plan and establishes a six-section Clock: once completed, the golem's core will be properly fried — the Game Master says she will handle this by permanently decreasing all of the golem's Attribute dice by one size.</p>
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<h3>2</h3>
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<p><strong>O W</strong> If your Check is successful, you alter the <strong>Clock</strong> in your favor — which, based on the Clock in question, means filling or erasing a certain number of sections, as previously explained on page 53:</p>
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<ul>
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<li>One section for succeeding.</li>
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<li>An additional section for beating the Difficulty Level or the opponent's roll by three (3) or more, or two additional sections for beating it by six (6) or more.</li>
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</ul>
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<p>When you use Objective to intervene on a Clock, it is extremely important to describe what your character does — the Game Master has final say on which actions can influence the Clock.</p>
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<h3>3</h3>
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<p>Most of the time, your goal will be complex enough to involve the use of a <strong>Clock</strong> — especially if achieving it brings you closer to winning the conflict.</p>
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<hr>
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<p><small>Philip Forlenza (Order #)</small></p>
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<p>Back to the previous example: The kind of effect Nethis wants to accomplish is definitely magical — but does this mean Silida, being unable to cast spells, cannot influence the Clock?</p>
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<p>Absolutely not!</p>
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<p>For instance, she might use Objective and strike at the golem's frontal plate, which houses its core, to expose it and increase the flow of magical energy. Maybe she won't fill as many sections (the Golem is pretty good at opposing physical Checks, and this isn't exactly an optimal strategy), but it will still help.</p>
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<h2>GOAL CLOCKS IN A CONFLICT SCENE</h2>
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<p>As the Game Master, you are responsible for assigning Clocks to goals and determining how many sections they should have — use the table below as a guideline.</p>
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<p>For detailed examples of conflict goals and Clocks, see page 78.</p>
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<table>
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<thead>
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<tr>
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<th>Sections</th>
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<th>Objective</th>
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<th>Once filled...</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>4</td>
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<td>Minor</td>
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<td>Provides a minor or temporary advantage.</td>
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</tr>
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<tr>
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<td>6 to 8</td>
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<td>Major</td>
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<td>Provides a decisive and permanent advantage.</td>
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</tr>
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<tr>
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<td>10 to 12</td>
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<td>Resolutive</td>
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<td>Allows you to win the conflict.</td>
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</tr>
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</tbody>
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</table>
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<p>Philip Forlenza (Order #)</p>
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