bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>22 GAME RULES</h2>
<h1>Objective</h1>
<p>You use this action when you want to make progress towards one of your goals within the conflict — either one you had established at the start of the scene, or one you just realized you want to achieve. You might make an attempt at negotiation, sneak past a group of guards, begin work on a magical Ritual, grab a target and try to immobilize them, pull a lever to activate a mechanism, and so on.</p>
<h3>Hinder</h3>
<p>You force an opponent into a disadvantageous position. This may represent a variety of actions: a feint, a diversion, or even a stinging remark.</p>
<p>Once you have described your approach, you perform a Check against your target, with a fixed Difficulty Level of 10 — the Game Master will determine the relevant Attributes based on your description.</p>
<p><strong>Example:</strong> Princess Camilla has challenged the Death Knight Brandon to a duel. She circles the imposing warrior and attempts to put the light of the sun behind her, hoping to dazzle him — the Game Master calls for a <code>DEX + INS</code> Check.</p>
<p><strong>O W</strong> Describe what you want to accomplish and how you intend to approach it.</p>
<p>Needless to say, you can only pursue a goal if you have a reasonable way to achieve it — the <strong>Game Master</strong> has final say on which actions can be performed, but should do their best to allow a variety of different approaches.</p>
<h3>1</h3>
<p>If your goal is simple enough—such as leaping past a chasm or climbing a rope—you will likely accomplish it with a single successful <strong>Check</strong>.</p>
<p><strong>O W</strong> Since Objective gets you closer to what you want to achieve within the conflict, it will always require a Check.</p>
<ul>
<li>If your Check succeeds, you inflict one of the following status effects upon the loser: dazed, shaken, slow, or weak. Your choice.</li>
<li>If your goal is opposed by another participant in the conflict scene, the Check will be an Opposed Check against them. Even if multiple participants can oppose you, only one of them will perform the Check — this should be the most capable among your adversaries.</li>
<li>Otherwise, it will be an Attribute Check.</li>
</ul>
<p>For more information on status effects, see page 94.</p>
<p>Back to the example above: Camilla gets a critical success and decides to inflict slow on the Death Knight. She also generated an opportunity — which she immediately spends to send Brandon's sword flying from his hand.</p>
<h3>Inventory</h3>
<p>You produce an item from your inventory and immediately use that item as part of the same action: you might give a potion to one of your allies or slip them a refreshing balm during a tense negotiation, for instance.</p>
<h3>2</h3>
<p><strong>O W</strong> If your Check is successful, you alter the <strong>Clock</strong> in your favor — which, based on the Clock in question, means filling or erasing a certain number of sections, as previously explained on page 53:</p>
<ul>
<li>If the item you want to use requires you to be close to the target and something or someone bars your way, the Game Master may ask for a Check.</li>
<li>If you use an item whose effects include a free attack against one or more targets, you perform this free attack as part of the Inventory action.</li>
<li>One section for succeeding.</li>
<li>An additional section for beating the Difficulty Level or the opponent's roll by three (3) or more, or two additional sections for beating it by six (6) or more.</li>
</ul>
<p>The rules for Inventory Points are explained on page 104.</p>
<p>Note that you can perform this action even if you have items equipped in both hands.</p>
<footer>Philip Forlenza (Order #)</footer>
<h3>3</h3>
<p>Most of the time, your goal will be complex enough to involve the use of a <strong>Clock</strong> — especially if achieving it brings you closer to winning the conflict.</p>
<hr>
<p><small>Philip Forlenza (Order #)</small></p>