bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
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<p>Example: Our heroes are fighting a group of skeletons. Montblanc the knight charges towards the nearest undead and swings his powerful waraxe. The Accuracy Check requires a roll of <code>【MIG + MIG】</code>, which in Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the enemy’s Defense score of 11. The waraxe deals damage equal to <code>【HR + 14】</code>; since the highest of the two dice was a 9, the total is 23 damage.</p>
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<h2>d EQUIPMENT</h2>
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<p>When you use this action, you may store any number of your equipped items in your backpack, and you may take any number of items from your backpack and equip them. The only thing you can't equip or put away is armor — there's simply not enough time for that during a single action. Still, the Game Master might allow you to remove or equip a suit of armor if you spend several turns on it.</p>
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<p>Remember, equipped items are always at the ready: you don't need to perform this action to start a battle with your equipped weapon drawn, for instance.</p>
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<p>For more information on equipping items, see page 122.</p>
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<h2>FREE ATTACKS</h2>
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<p>Some game effects allow you to perform free attacks. These follow the procedure on the previous page but generally take place as part of a different action.</p>
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<p>A few Skills and effects might even let you perform a free attack with weapons that aren't part of your equipped items!</p>
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<h2>MULTI</h2>
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<p>When you perform an attack with the multi property, you may select as many different targets as the specific weapon or effect allows — <em>multi (2)</em> lets you target up to two different creatures, for instance. You perform a single Accuracy Check and compare it to the Defense of every target, determining which of them were hit.</p>
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<h2>d GUARD</h2>
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<p>When using this action, you focus your attention on defending your teammates and thwarting enemy tactics.</p>
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<p>You gain all of the following benefits until the start of your next turn:</p>
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<ul>
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<li>Rolling a critical success means you hit all your targets, while a fumble means you miss all of them.</li>
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<li>You gain Resistance to all damage types, regardless of their source (see page 92 to learn more about damage Affinities).</li>
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<li>Whenever you perform an Opposed Check against another character in the scene, you gain a <strong class="bonus">+2</strong> bonus to your Result (regardless of who initiated the Check).</li>
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<li>You may also choose to cover another creature present on the scene. If you do, that creature cannot be targeted by melee attacks until the start of your next turn — this effect will also end if you die, leave the scene, or are knocked unconscious.</li>
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</ul>
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<p>Finally, apply the normal damage calculation to each target.</p>
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<h2>TWO-WEAPON FIGHTING</h2>
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<p>When you perform the Attack action, if you have two weapons of the same Category equipped (such as two swords or two firearms), you may declare that you are attacking with both.</p>
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<p>You perform the two attacks in any order you prefer and they may both be aimed at the same target or different targets, but the following penalties apply:</p>
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<p><strong>Limitations:</strong></p>
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<ul>
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<li>Both attacks lose the multi property (if they had it) and cannot gain it.</li>
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<li>When calculating damage for both attacks, the High Roll (HR) is always treated as being equal to 0.</li>
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<li>You cannot cover a creature that is already covering someone.</li>
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</ul>
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<p>You cannot use two-weapon fighting when performing a free attack.</p>
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<p>Even if you gain the ability to perform multiple actions during your turn (or to perform the Guard action for free as part of another effect), the Guard action can only be performed once per turn and its benefits never stack.</p>
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<p class="source-attribution">Philip Forlenza (Order #)</p>
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