bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>Index / Table of Contents</h1>
<nav>
<h1>Index</h1>
<!-- Section: Rituals -->
<h2>Rituals</h2>
<ul>
<li><a href="#">Rituals during Conflicts</a> <span>120</span></li>
<li><a href="#">Economy and Items</a> <span>122</span></li>
<li><a href="#">Services and Transports</a> <span>124</span></li>
<li><a href="#">Equipment</a> <span>126</span></li>
<li><a href="#">Martial Items</a> <span>126</span></li>
<li><a href="#">Basic Weapons</a> <span>130</span></li>
<li><a href="#">Basic Armors and Shields</a> <span>132</span></li>
<li><a href="#">Projects</a> <span>134</span></li>
<li><a href="#">Group Dynamics</a> <span>140</span></li>
</ul>
<ul>
<li><a href="#">Actions</a></li>
<li><a href="#">Attack</a></li>
<li><a href="#">Equipment</a></li>
<li><a href="#">Guard</a></li>
<li><a href="#">Hinder</a></li>
<li><a href="#">Inventory</a></li>
<li><a href="#">Objective</a></li>
<li><a href="#">Spell</a></li>
<li><a href="#">Study</a></li>
<li><a href="#">Skill</a></li>
<li><a href="#">Teamwork</a></li>
<li><a href="#">Sample Goal Clocks</a></li>
<li><a href="#">Optional Conflict Rules</a></li>
<li><a href="#">Hit Points and Mind Points</a></li>
<li><a href="#">0 Hit Points</a></li>
<li><a href="#">Sacrifice</a></li>
<li><a href="#">Surrendering</a></li>
<li><a href="#">Resting</a></li>
<li><a href="#">Damage</a></li>
<li><a href="#">Improvising Damage</a></li>
<li><a href="#">Status Effects</a></li>
<li><a href="#">Fabula Points</a></li>
<li><a href="#">Altering the Story</a></li>
<li><a href="#">Villains</a></li>
<li><a href="#">Ultima Points</a></li>
<li><a href="#">Escalation</a></li>
<li><a href="#">Inventory Points</a></li>
<li><a href="#">Journeys and Travels</a></li>
<li><a href="#">Dangers</a></li>
<li><a href="#">Discoveries</a></li>
<li><a href="#">Dungeons</a></li>
<li><a href="#">Magic</a></li>
<li><a href="#">Spells</a></li>
</ul>
<!-- Section: Character Creation/Starting -->
<h2>w 3. PRESS START</h2>
<ul>
<li><a href="#">Before You Start</a> <span>146</span></li>
<li><a href="#">World Creation</a> <span>148</span></li>
<li><a href="#">Group Creation</a> <span>152</span></li>
<li><a href="#">Character Creation</a> <span>154</span></li>
<li><a href="#">Classic Characters</a> <span>172</span></li>
<li><a href="#">Arcanist</a> <span>176</span></li>
<li><a href="#">Chimerist</a> <span>182</span></li>
<li><a href="#">Darkblade</a> <span>184</span></li>
<li><a href="#">Elementalist</a> <span>186</span></li>
<li><a href="#">Entropist</a> <span>190</span></li>
<li><a href="#">Fury</a> <span>194</span></li>
<li><a href="#">Guardian</a> <span>196</span></li>
<li><a href="#">Loremaster</a> <span>198</span></li>
<li><a href="#">Orator</a> <span>200</span></li>
<li><a href="#">Rogue</a> <span>202</span></li>
<li><a href="#">Sharpshooter</a> <span>204</span></li>
<li><a href="#">Spiritist</a> <span>206</span></li>
<li><a href="#">Tinkerer</a> <span>210</span></li>
<li><a href="#">Wayfarer</a> <span>216</span></li>
<li><a href="#">Weaponmaster</a> <span>218</span></li>
<li><a href="#">Prologues</a> <span>220</span></li>
<li><a href="#">Experience and Levels</a> <span>226</span></li>
<li><a href="#">Creating High Level PCs</a> <span>229</span></li>
<li><a href="#">Optional Advancement Rules</a> <span>230</span></li>
<li><a href="#">Heroic Skills</a> <span>232</span></li>
</ul>
<h2>1. Introduction</h2>
<ul>
<li>The Eight Pillars</li>
<li>Game Materials</li>
<li>The Players</li>
<li>The Game Master</li>
</ul>
<!-- Section: Game Master -->
<h2>w 4. GAME MASTER</h2>
<ul>
<li><a href="#">The Game Master's Role</a> <span>244</span></li>
<li><a href="#">Character Classes</a> <span>248</span></li>
<li><a href="#">The Art of Villains</a> <span>254</span></li>
<li><a href="#">Dungeons</a> <span>258</span></li>
<li><a href="#">Rewards</a> <span>264</span></li>
<li><a href="#">Designing Rare Items</a> <span>266</span></li>
<li><a href="#">Designing Rare Weapons</a> <span>268</span></li>
<li><a href="#">Designing Rare Armors and Shields</a> <span>280</span></li>
<li><a href="#">Designing Accessories</a> <span>284</span></li>
<li><a href="#">Artifacts</a> <span>288</span></li>
<li><a href="#">Designing Battles</a> <span>292</span></li>
<li><a href="#">Elites and Champions</a> <span>295</span></li>
<li><a href="#">Boss Battles</a> <span>300</span></li>
<li><a href="#">Designing NPCs</a> <span>300</span></li>
<li><a href="#">NPC Species</a> <span>304</span></li>
<li><a href="#">NPC Skills</a> <span>306</span></li>
<li><a href="#">NPC Spells</a> <span>310</span></li>
<li><a href="#">Sample Boss Designs</a> <span>312</span></li>
</ul>
<h2>2. Game Rules</h2>
<ul>
<li>Scenes</li>
<li>Interlude Scenes</li>
<li>Game Master Scenes</li>
<li>Sessions and Campaigns</li>
<li>Important Rules</li>
<li>Anatomy of a Character</li>
<li>Checks</li>
<li>Critical Success</li>
<li>Fumble</li>
<li>Opportunities</li>
<li>Performing an Attribute Check</li>
<li>Difficulty Levels</li>
<li>Invoking a Trait</li>
<li>Invoking a Bond</li>
<li>Opposed Checks</li>
<li>Open Checks</li>
<li>Situational Modifiers</li>
<li>Group Checks</li>
<li>Frequently Used Checks</li>
<li>Clocks</li>
<li>Bonds</li>
<li>Conflict Scenes</li>
<li>The Structure of a Conflict</li>
<li>Initiative</li>
<li>Rounds and Turns</li>
<li>Space and Distances</li>
</ul>
<!-- Section: Bestiary -->
<h2>w 5. BESTIARY</h2>
<ul>
<li><a href="#">Studying an NPC</a> <span>319</span></li>
<li><a href="#">Beasts</a> <span>324</span></li>
<li><a href="#">Constructs</a> <span>328</span></li>
<li><a href="#">Demons</a> <span>332</span></li>
<li><a href="#">Elementals</a> <span>334</span></li>
<li><a href="#">Humanoids</a> <span>338</span></li>
<li><a href="#">Monsters</a> <span>342</span></li>
<li><a href="#">Plants</a> <span>346</span></li>
<li><a href="#">Undead</a> <span>350</span></li>
</ul>
</nav>