bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>ATTACK</h1>
<p>A character may spend an action to perform an offensive maneuver using one of the weapons they have available.</p>
<h1>22 GAME RULES</h1>
<p>Example: Our heroes are fighting a group of skeletons. Montblanc the knight charges towards the nearest undead and swings his powerful waraxe. The Accuracy Check requires a roll of <code>【MIG + MIG】</code>, which in Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the enemys Defense score of 11. The waraxe deals damage equal to <code>【HR + 14】</code>; since the highest of the two dice was a 9, the total is 23 damage.</p>
<h2>Choose a Target for Your Attack</h2>
<h2>FREE ATTACKS</h2>
<p>Some game effects allow you to perform free attacks. These follow the procedure on the previous page but generally take place as part of a different action.</p>
<p>A few Skills and effects might even let you perform a free attack with weapons that aren't part of your equipped items!</p>
<h2>MULTI</h2>
<p>When you perform an attack with the multi property, you may select as many different targets as the specific weapon or effect allows — <em>multi (2)</em> lets you target up to two different creatures, for instance. You perform a single Accuracy Check and compare it to the Defense of every target, determining which of them were hit.</p>
<ul>
<li>You must know the position of the target and be able to see them.</li>
<li>You must be able to reach the target with the weapon you are using; flying enemies, for instance, cannot be reached by melee attacks.</li>
<li>Rolling a critical success means you hit all your targets, while a fumble means you miss all of them.</li>
</ul>
<p>Finally, apply the normal damage calculation to each target.</p>
<h2>Perform an Accuracy Check</h2>
<p>Use the formula indicated by the weapon you are attacking with. The Difficulty Level is equal to the targets Defense score.</p>
<h2>TWO-WEAPON FIGHTING</h2>
<p>When you perform the Attack action, if you have two weapons of the same Category equipped (such as two swords or two firearms), you may declare that you are attacking with both.</p>
<p>You perform the two attacks in any order you prefer and they may both be aimed at the same target or different targets, but the following penalties apply:</p>
<ul>
<li><strong>Success:</strong> You hit the target; <strong>Failure:</strong> It means they managed to anticipate, evade or negate your offensive.</li>
<li>Both attacks lose the multi property (if they had it) and cannot gain it.</li>
<li>When calculating damage for both attacks, the High Roll (HR) is always treated as being equal to 0.</li>
</ul>
<p>A fumble indicates an automatic failure and a critical success means you hit your target regardless of their Defense. They also generate opportunities.</p>
<p>The Game Master may apply situational modifiers (+2 or -2) to your Accuracy Check based on especially favorable or hindering circumstances.</p>
<h2>If You Hit the Target</h2>
<p>You deal damage based on the formula indicated by the weapon you attacked with. This will generally be a sum of your <strong>Accuracy Check's High Roll</strong> and a fixed value based on the weapon's power.</p>
<p>For a list of common weapons, see page 132.</p>
<h2>The Target Loses Hit Points</h2>
<p>The target loses a number of Hit Points equal to the damage you dealt. This may be modified by their Affinity with the damage type (page 92):</p>
<ul>
<li><strong>Vulnerable:</strong> A target loses twice the normal amount of Hit Points.</li>
<li><strong>Resistant:</strong> A target loses half the normal amount of Hit Points.</li>
<li><strong>Immune:</strong> A target loses no Hit Points.</li>
<li><strong>Absorbing:</strong> The target recovers Hit Points equal to the damage suffered.</li>
</ul>
<p>You cannot use two-weapon fighting when performing a free attack.</p>