bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>ACTIONS</h2>
<p>The chart on the right summarizes the various actions available during a conflict; these are explained in detail over the course of this section.</p>
<p>There's something important that should always be kept in mind when performing an action: that action isn't just a simple gesture, it's the main focus of your turn and a precise tactical choice. When you Attack, you perform a full offensive maneuver; when you Study, you focus your attention and try to obtain critical information, and so on.</p>
<h3>MINOR ACTIVITIES</h3>
<p>There are a lot of minor gestures and operations that can be performed on your turn, alongside your main action; the Game Master has final say on what you can accomplish, but you'll generally be able to squeeze in at least one of the following:</p>
<ul>
<li>Pick up an item from the ground and/or drop something you are holding.</li>
</ul>
<p>When you pick up an accessory, a shield, or a weapon, you may immediately equip it — provided you have a free slot and are able to equip the item in question (for more information on this, see page 122).</p>
<ul>
<li>If you drop an equipped item, you will no longer have it equipped.</li>
<li>If you want to properly rearrange your gear, you must perform the Equipment action.</li>
</ul>
<p>Minor Activities also include:</p>
<ul>
<li>Quickly throw an item you are holding to another character.</li>
<li>Perform a minor interaction with the environment: open an unlocked door, pull a lever, or kick down a wooden plank to bridge a gap.</li>
</ul>
<p>All of these may be performed before, after, and sometimes during the main action of your turn — again, the Game Master is responsible for adjudicating what is feasible during a single turn. Be generous whenever possible.</p>
<p>If what you're doing requires a Check, then it's probably your main action for the turn.</p>
<p>Everything a character does to inject style and uniqueness in their actions will virtually take no time — complex blade choreographies, magical chants, the mixing of alchemical ingredients before throwing a potion and any similarly flavorful descriptions should be encouraged, not penalized!</p>
<p>Philip Forlenza (Order #)</p>
<h1>22GAME RULES</h1>
<section aria-labelledby="action-description">
<h2>Action Description</h2>
<!-- Action: Attack -->
<div class="rule-entry">
<h3>Attack</h3>
<p>You perform a melee or ranged attack.</p>
</div>
<!-- Action: Equipment -->
<div class="rule-entry">
<h3>Equipment</h3>
<p>You switch any number of equipped items with any number of items in your backpack.</p>
<ul>
<li>This action doesn't apply to armor.</li>
</ul>
</div>
<!-- Action: Guard -->
<div class="rule-entry">
<h3>Guard</h3>
<p>Only once per turn. Until the start of your next turn:</p>
<ul>
<li>You gain Resistance to all damage types.</li>
<li>You gain a +2 bonus to Opposed Checks.</li>
<li>You may cover another creature and prevent foes from performing melee attacks against them.</li>
</ul>
</div>
<!-- Action: Hinder -->
<div class="rule-entry">
<h3>Hinder</h3>
<p>You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.</p>
</div>
<!-- Action: Inventory -->
<div class="rule-entry">
<h3>Inventory</h3>
<p>You spend Inventory Points to produce and immediately use a consumable item.</p>
</div>
<!-- Action: Objective -->
<div class="rule-entry">
<h3>Objective</h3>
<p>You work towards accomplishing an objective within the conflict.</p>
<ul>
<li>This will require an Attribute Check or Opposed Check.</li>
<li>Complex goals will often require a Clock.</li>
</ul>
</div>
<!-- Action: Spell -->
<div class="rule-entry">
<h3>Spell</h3>
<p>You cast one of the spells you have learned.</p>
</div>
<!-- Action: Study -->
<div class="rule-entry">
<h3>Study</h3>
<p>You attempt to gain information about someone or something. </p>
<ul>
<li>This will generally require an <strong>【INS + INS】</strong> Open Check.</li>
</ul>
</div>
<!-- Action: Skill -->
<div class="rule-entry">
<h3>Skill</h3>
<p>Some Skills require you to spend an action.</p>
</div>
<!-- Action: Other -->
<div class="rule-entry">
<h3>Other</h3>
<p>You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.</p>
</div>
</section>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>