bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>GAME RULES</h2>
<p>Once all creatures have taken their actions, the round ends.</p>
<h2>DETERMINE PARTICIPANTS</h2>
<p>First, discuss which characters present on the scene will take on an active role during the conflict, and which ones will fade into the background. Player Characters are all generally expected to take part in the conflict, as are any important antagonists — but there might be times in which some prefer to stay away from the spotlight.</p>
<p><strong>Example:</strong> The scholar Calliope has offered to help a young bandit by the name of Randolph — she will act as his defendant in the upcoming trial.</p>
<p>The Game Master decides to run the trial as a conflict scene: the participants will be Calliope and Randolph as well as the prosecutor, a man known as Orbek. Interestingly enough, only one other Player decides to have their character take an active role: Montblanc the knight will lend his reputation to help Randolph, while the thief Valea will avoid being seen on the scene — her presence could undermine Calliope's credibility, and she already did her part acquiring important evidence.</p>
<p>Everyone else — the bystanders, the guards, and even the judge herself — will not be active participants. While the Game Master still describes their reactions and behavior, those characters will not get to pursue their objectives or influence the conflict.</p>
<p>New participants may also enter a conflict while it is already underway: characters who wish to do so can join the scene at the end of a round (after step 5).</p>
<h3>Determine which characters will actively take part in the conflict</h3>
<ul>
<li>Everyone else will be treated as an extra and mostly fade into the background.</li>
</ul>
<ol>
<li>Discuss the goals of each participant. Player Characters should also declare which items they have equipped at the start of the conflict.</li>
<li>The Game Master may declare the end of the conflict scene whenever they deem it appropriate. This generally happens when one side achieves their goal or objective, when all sides except one are unable or unwilling to continue, or when the various factions find an acceptable compromise.</li>
<li><p><strong>The conflict is handled as a series of consecutive rounds:</strong> During each round, the Player Characters' side and the enemy side alternate taking turns, starting with one participant from the side who has the initiative.</p>
<ul>
<li>Each turn allows for a single action.</li>
<li>You cannot choose to "pass" a turn.</li>
<li>If one side outnumbers the other, keep alternating turns as long as possible, then let the side with the numerical advantage take the remaining turns towards the end of the round.</li>
</ul>
</li>
<li>Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check to determine which side acts first. The Difficulty Level for this Check equals the highest Initiative among their adversaries.</li>
</ol>
<p><strong>If the conflict continues, a new round begins:</strong> go back to step 5.</p>
<ul>
<li>If the Player Characters succeed, the first participant to act each round (see step 5) will be someone from their side. If they fail, the first participant to act during each round will be one of their foes.</li>
</ul>
<h2>DISCUSS GOALS</h2>
<p>Each character involved in the conflict will have their reasons: perhaps you want to steal a precious artifact, persuade the Queen of your good intentions, or avoid becoming a monster's mid-afternoon snack. Your antagonists will have goals of their own too, ranging from escaping unharmed to putting an end to your ceaseless meddling.</p>
<p>During this step, each participant should make clear what their general goal in the conflict will be, at least initially.</p>
<p>The Game Master is free to keep some of the antagonists' goals a secret — suffice it to say, if a conflict takes place it's because at the very least they don't want the heroes to achieve their own objectives!</p>
<hr>
<p>Philip Forlenza (Order #)</p>