bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>PUBLISHER'S FOREWORD</h1>
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<p>I grew up with JRPGs, I learned a lot and I shared powerful emotions and incredible adventures: they're my greatest passion, second only to my love for tabletop RPGs.</p>
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<p>I felt hatred for Kefka and his laughter; I screamed and cried during "that scene" with the kind Aerith and the brilliant Sephiroth; I felt the smell of gasoline and clanging of metal as I piloted Fei Fong Wong's mech and the Monado gripped in my hands with each of Shulk's strikes; I jumped through time together with Crono, Marie, Lucca and Robo; I was among the Stars of Destiny in Tir's Liberation Army; I smelled the gunpowder from Squall's gunblade; I was moved by Vivi's existential crisis and I fell in love with Tifa.</p>
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<p>My whole generation fell in love with Tifa.</p>
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<p>Whenever I finished a JRPG, I felt an emptiness inside. I wanted the plot to continue, I wanted the protagonists I loved and villains I hated to stay with me: every single time, I wished again and again for a tabletop RPG that would allow me to keep those stories and emotions alive.</p>
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<p>I tried many systems; I hacked and pasted together rules from different games, reskinned like there was no tomorrow, created house rules, but it never worked.</p>
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<p>I wanted an accurate way to play the JRPGs I loved, to create and experience new stories in the style of my favourite genre with the people at my table, but I could not find anything that truly satisfied me.</p>
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<p>Now, when I finish a JRPG and feel that familiar emptiness, I can simply schedule a session of Fabula Ultima and fill it whenever I want.</p>
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<p>I am very happy that Fabula Ultima is the first roleplaying game entirely produced by Need Games. I still remember when Emanuele told me how they wished to write a tabletop RPG based on JRPGs: I said "I know we're small today, but I'd love for this Fabula Ultima to be our first original game!".</p>
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<p>And so it was.</p>
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<p>To quote the greatest villain in the history of JRPGs (yes, of course I mean Kefka Palazzo): "Son of a submariner!!!" You're still reading the foreword! Come on! Go ahead, an airship awaits you to set sail for endless adventures...</p>
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<p>Nicola Degobbis</p>
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<p>Philip Forlenza (Order #)</p>
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<h1>Index / Table of Contents</h1>
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<ul>
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<li><a href="#">Actions</a></li>
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<li><a href="#">Attack</a></li>
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<li><a href="#">Equipment</a></li>
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<li><a href="#">Guard</a></li>
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<li><a href="#">Hinder</a></li>
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<li><a href="#">Inventory</a></li>
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<li><a href="#">Objective</a></li>
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<li><a href="#">Spell</a></li>
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<li><a href="#">Study</a></li>
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<li><a href="#">Skill</a></li>
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<li><a href="#">Teamwork</a></li>
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<li><a href="#">Sample Goal Clocks</a></li>
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<li><a href="#">Optional Conflict Rules</a></li>
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<li><a href="#">Hit Points and Mind Points</a></li>
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<li><a href="#">0 Hit Points</a></li>
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<li><a href="#">Sacrifice</a></li>
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<li><a href="#">Surrendering</a></li>
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<li><a href="#">Resting</a></li>
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<li><a href="#">Damage</a></li>
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<li><a href="#">Improvising Damage</a></li>
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<li><a href="#">Status Effects</a></li>
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<li><a href="#">Fabula Points</a></li>
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<li><a href="#">Altering the Story</a></li>
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<li><a href="#">Villains</a></li>
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<li><a href="#">Ultima Points</a></li>
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<li><a href="#">Escalation</a></li>
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<li><a href="#">Inventory Points</a></li>
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<li><a href="#">Journeys and Travels</a></li>
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<li><a href="#">Dangers</a></li>
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<li><a href="#">Discoveries</a></li>
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<li><a href="#">Dungeons</a></li>
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<li><a href="#">Magic</a></li>
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<li><a href="#">Spells</a></li>
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</ul>
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<h2>1. Introduction</h2>
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<ul>
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<li>The Eight Pillars</li>
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<li>Game Materials</li>
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<li>The Players</li>
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<li>The Game Master</li>
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</ul>
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<h2>2. Game Rules</h2>
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<ul>
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<li>Scenes</li>
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<li>Interlude Scenes</li>
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<li>Game Master Scenes</li>
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<li>Sessions and Campaigns</li>
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<li>Important Rules</li>
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<li>Anatomy of a Character</li>
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<li>Checks</li>
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<li>Critical Success</li>
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<li>Fumble</li>
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<li>Opportunities</li>
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<li>Performing an Attribute Check</li>
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<li>Difficulty Levels</li>
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<li>Invoking a Trait</li>
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<li>Invoking a Bond</li>
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<li>Opposed Checks</li>
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<li>Open Checks</li>
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<li>Situational Modifiers</li>
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<li>Group Checks</li>
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<li>Frequently Used Checks</li>
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<li>Clocks</li>
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<li>Bonds</li>
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<li>Conflict Scenes</li>
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<li>The Structure of a Conflict</li>
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<li>Initiative</li>
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<li>Rounds and Turns</li>
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<li>Space and Distances</li>
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</ul>
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