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<link rel="stylesheet" href="/css/book-page.css">
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<h2>Bonds</h2>
<p>Bonds are a source of power for our heroes. You already know that Bonds can help improve Checks (page 47) or aid allies during Group Checks (page 50), but some Class Skills and even equipment effects will also benefit from Bonds.</p>
<section>
<h1>GAME RULES</h1>
<h2>EMOTIONS AND STRENGTH</h2>
<p>Each Bond may feature up to three emotions from the following six:</p>
<h2>CREATING A BOND</h2>
<p>Bonds are generally created during resting scenes (page 91), through opportunities, or due to specific Skills. Whenever an effect in the game allows you to "create a Bond", you may add a new Bond to your character sheet and immediately tie a single emotion to it. This means that all Bonds start with a strength of 1.</p>
<p>You can have Bonds towards characters, nations, kingdoms, organizations, and even religions. You cannot have a Bond towards yourself.</p>
<ul>
<li><strong>Admiration.</strong> You believe you have much to learn from this person and deeply respect them for their efforts and achievements.</li>
<li><strong>Inferiority.</strong> You envy this person or feel like you would be powerless against them. Their very presence frustrates you, acting as a reminder of your failures.</li>
<li><strong>Loyalty.</strong> This person has won your trust, or you believe in their ideals. You are ready to endanger yourself to help or protect them.</li>
<li><strong>Mistrust.</strong> You don't believe the words of this person and doubt their intentions.</li>
<li><strong>Affection.</strong> You have tender feelings for this person, be they a love interest, a dear friend, or a member of your family.</li>
<li><strong>Hatred.</strong> You can scarcely control yourself in the presence of this person, and would do anything to see them broken and defeated.</li>
</ul>
<h2>STRENGTHENING A BOND OR CHANGING EMOTIONS</h2>
<p>You can make your Bonds grow stronger by adding more emotions to them (up to a maximum of three emotions, one per pairing). This is generally done during resting scenes (see page 91), which will also allow you to shift emotions around and adjust them to the more recent developments in your story.</p>
<p>The six emotions are combined into three pairings, and the same Bond may only be connected to one emotion from each pairing:</p>
<ul>
<li>Admiration or inferiority;</li>
<li>Loyalty or mistrust;</li>
<li>Affection or hatred.</li>
</ul>
<h2>ERASING A BOND</h2>
<p>If you already have six Bonds and want to create a new one, you must first erase one of your existing Bonds. You must explain how your feelings and perspective changed.</p>
<p>For each emotion in a Bond, the strength of that Bond is increased by one (up to a strength of 3 if you have an emotion in each pairing).</p>
<p>If you have the Dark Knight Belphegor among your Bonds and you feel inferiority and hatred towards him, that Bond has a strength of 2.</p>
<h2>BONDS ARE STRONGER THAN DEATH</h2>
<ul>
<li>Even if a character dies or leaves your story, any Bonds other characters had with them will remain until erased.</li>
<li>Bonds make your character stronger while reminding you of their ties with the rest of the world and its people.</li>
</ul>
<h2>BONDS</h2>
<div>
<h3>Philip Forlenza</h3>
<p>(Order #)</p>
</div>
<h3>Guidance on Character Development</h3>
<p>Do not shy away from complex Bonds: feeling both affection and inferiority towards someone, or hatred and admiration, can and will make your story more memorable.</p>
<p>The best choice is often to let Bonds grow organically, while also reaping the benefits that come from having many high-strength Bonds.</p>
<h2>THE ROLE OF BONDS</h2>
<p>Philip Forlenza (Order #)</p>
</section>