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<h1>W ORIGIN AND INSPIRATIONS</h1>
<p>Fabula Ultima is partially based on the tabletop roleplaying game <strong class="source-name">Ryuutama</strong>, written by Atsuhiro Okada and published in English by Kotodama Heavy Industries.</p>
<p>This game was written and produced under advisement of, with permission from, and with the complete final approval of, both Kotodama Heavy Industries and Atsuhiro Okada. Please visit <a href="http://www.kotohi.com">http://www.kotohi.com</a> for more information about Ryuutama.</p>
<p>Among the countless sources of inspiration for this game I want to mention:</p>
<ul>
<li>Jonathan Tweet & Rob Heinsoo's <em>13th Age</em>; Alberto Tronchi's <em>Aegis</em>; Christian Giffen's <em>Anima Prime</em>; D. Vincent Baker's <em>Apocalypse World</em>; Takeshi Kikuchi & Studio F.E.A.R.'s <em>Arianrhod</em>; John Harper's <em>Blades in the Dark</em> (from which the Clock mechanic was directly derived); Luke Crane's <em>Burning Wheel</em>; Rob Heinsoo, Andy Collins & James Wyatt's <em>Dungeons & Dragons: 4th Edition</em>; Fred Hicks & Rob Donoghue's <em>Fate</em>; Rikizō's <em>Kamigakari</em>; Junichi Inoue's <em>Tenra Bansho Zero</em>; and Ron Edward's <strong class="source-name">Sword, Soul, and Sex</strong> collection of supplements for Sorcerer.</li>
</ul>
<h2>SPECIAL ACKNOWLEDGMENTS</h2>
<p>My heartfelt thanks go to Davide Baravalle, Andrea Bergamelli, Gianluca Candiago, Gaia Cardinali, Francesco Castelli, Alberto Ceirano, Lorenzo Costamagna, Cryo, Nicola DeGobbis, Deshter, ExtantLily, Daniele Galliano, Alex Grisafi, Andy Kitkowski, Chiara Listo, Andrea Lucca, Chris MacLean, Luca Maiorani, Marco Munari, Enrico Orlandi, Alberto Orlandini, Marta Palvarini, Andrea Parducci, Domenico Politi, Claudio Pustorino, Alec Rezanka, Matt Sanchez, Aaron der Schaedel, Claudio Serena, Justin "Gyromitre" Solatges, Sara "Kurolily" Stefanizzi, Marco Tarasconi, Alena Tincher, Triex, Erica Viotto, and Giuseppe Vitale; to Lorenzo Magalotti, Moryo, Sascha Naderer e Catthy Trinh for gifting shape and color to Fabula Ultima;</p>
<p>to Lara "Phenrir Mailoki" Arlotta, Michele "Sabaku no Maiku" Poggi and Marcus "epicnamebro" Sanders for the excellent JRPG-themed content they tirelessly create;</p>
<p>to my parents; and to all those who made this impossible project possible through their support on Patreon!</p>
<h2>PLAYTESTERS</h2>
<ul>
<li>Beatrice Alinari</li>
<li>Andrea</li>
<li>Andrea Apperti</li>
<li>Davide Ardizzone</li>
<li>William Arnone</li>
<li>Kohei Asakura</li>
<li>Davide Baravalle</li>
<li>Andrea Bergamelli</li>
<li>Peter Bråss</li>
<li>Dario Cavallone</li>
<li>Alessia Caviglia</li>
<li>Alberto Ceirano</li>
<li>Matteo Cesari</li>
<li>Davide Cester</li>
<li>Lorenzo Costamagna</li>
<li>Alessandro Costella</li>
<li>Cryo</li>
<li>Medesimo d'Alessandro</li>
<li>Giulio D'Avella</li>
<li>Daniel De Filippis</li>
<li>Nicola DeGobbis</li>
<li>Deshter</li>
<li>Silvia De Stefanis</li>
<li>ExtantLily</li>
<li>Alessandro Fofi</li>
<li>Marco Faccin</li>
<li>Sabrina Faricelli</li>
<li>Luca Fuoco</li>
<li>Daniele Galliano</li>
<li>Marco Grimaldi</li>
<li>Alex Grisafi</li>
<li>Aslak R. Hauglid</li>
<li>Eric Hulfsson</li>
<li>Mattia Lagonegro</li>
<li>Marco Lazzaroni</li>
<li>Juri Loi</li>
<li>Andrea Lucca</li>
<li>Andrea Lucenta</li>
<li>Filippo Mammini</li>
<li>Roberto Marcarini</li>
<li>Nicola Marchi</li>
<li>Leonardo "Svalbard86" Melis</li>
<li>Edoardo Noris</li>
<li>Roberta Nuvoli</li>
<li>Matteo Pedroni</li>
<li>Matteo Perego</li>
<li>Domenico Politi</li>
<li>Francesco Raimondi</li>
<li>Alec Rezanka</li>
<li>Roberto Rossi</li>
<li>Justin "Gyromitre" Solatges</li>
<li>Louis Spiegel</li>
<li>William Tagliaferri</li>
<li>Marco Tarasconi</li>
<li>Alena Tincher</li>
<li>Erica Viotto</li>
</ul>
<p>Philip Forlenza (Order #)</p>
<h1>PUBLISHER'S FOREWORD</h1>
<p>I grew up with JRPGs, I learned a lot and I shared powerful emotions and incredible adventures: they're my greatest passion, second only to my love for tabletop RPGs.</p>
<p>I felt hatred for Kefka and his laughter; I screamed and cried during "that scene" with the kind Aerith and the brilliant Sephiroth; I felt the smell of gasoline and clanging of metal as I piloted Fei Fong Wong's mech and the Monado gripped in my hands with each of Shulk's strikes; I jumped through time together with Crono, Marie, Lucca and Robo; I was among the Stars of Destiny in Tir's Liberation Army; I smelled the gunpowder from Squall's gunblade; I was moved by Vivi's existential crisis and I fell in love with Tifa.</p>
<p>My whole generation fell in love with Tifa.</p>
<p>Whenever I finished a JRPG, I felt an emptiness inside. I wanted the plot to continue, I wanted the protagonists I loved and villains I hated to stay with me: every single time, I wished again and again for a tabletop RPG that would allow me to keep those stories and emotions alive.</p>
<p>I tried many systems; I hacked and pasted together rules from different games, reskinned like there was no tomorrow, created house rules, but it never worked.</p>
<p>I wanted an accurate way to play the JRPGs I loved, to create and experience new stories in the style of my favourite genre with the people at my table, but I could not find anything that truly satisfied me.</p>
<p>Now, when I finish a JRPG and feel that familiar emptiness, I can simply schedule a session of Fabula Ultima and fill it whenever I want.</p>
<p>I am very happy that Fabula Ultima is the first roleplaying game entirely produced by Need Games. I still remember when Emanuele told me how they wished to write a tabletop RPG based on JRPGs: I said "I know we're small today, but I'd love for this Fabula Ultima to be our first original game!".</p>
<p>And so it was.</p>
<p>To quote the greatest villain in the history of JRPGs (yes, of course I mean Kefka Palazzo): "Son of a submariner!!!" You're still reading the foreword! Come on! Go ahead, an airship awaits you to set sail for endless adventures...</p>
<p>Nicola Degobbis</p>