bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>ACCURACY CHECKS</h2>
<p>This type of Check works like a normal Attribute Check, but it is performed when a character wants to strike targets that are ready to defend themselves. Each weapon lists a specific Accuracy formula; a Steel Dagger, for instance, requires a roll of <code>【DEX + INS】</code> +1. The Difficulty Level is generally equal to the targets Defense score.</p>
<p>When performing an Accuracy Check, the High Roll (HR) will be used to determine how much damage you deal.</p>
<p>You can find more about attacks on page 68 and weapons on page 128.</p>
<h1>OPEN CHECKS</h1>
<h2>MAGIC CHECKS</h2>
<p>This type of Check works just like a normal Attribute Check too, but it is used when a character wants to cast an offensive spell or perform a Ritual. The Attributes will depend on the kind of magic used by the character.</p>
<p>When performing a Magic Check, the High Roll (HR) will sometimes be used to determine the effectiveness of the spell cast.</p>
<p>You can find more about magic starting on page 112.</p>
<p>This particular kind of Attribute Check has no Difficulty Level: instead, the Result tells us how well the character performed. These Checks are often used when researching information, examining an area or recalling important lore.</p>
<h2>OPPOSED CHECKS</h2>
<p>This special kind of Attribute Check is the fastest way to determine the outcome of a competition between characters, such as a race, a chase or a debate.</p>
<p>Each character taking part in the Opposed Check performs the same Attribute Check, with no Difficulty Level: whoever gets the highest Result is the winner. In the case of a draw, the characters that rolled the same Result simply repeat the Check until one of them emerges victorious.</p>
<p>During Opposed Checks, fumbles are the lowest possible Result and critical successes are the highest possible Result. They generate opportunities as normal; if two or more characters roll a fumble or a critical success, these count as a draw and the Checks should be repeated.</p>
<p>When you perform an Open Check, simply compare the Result with the table below:</p>
<ul>
<li>rolling a 13 while studying an ancient painting means you manage to get information worthy of an expert archaeologist,</li>
<li>while rolling an 8 would only net you basic hints of what the artist wanted to portray.</li>
</ul>
<h3>Example</h3>
<p>Montblanc the knight is struggling to free himself from the formidable grasp of a dragon. The GM declares this is an Opposed Check using <code>【DEX + MIG】</code>.</p>
<p>Montblanc rolls d8 + d10, but the dragon boasts a powerful d12 + d12: when the dice hit the table: Montblanc gets 8 and 8, while the dragon rolls 9 and 12. Despite the dragon rolling a total of 21, Montblancs 16 is a critical success: against all odds, the brave knight manages to escape the monsters deadly claws!</p>
<h2>Result Equates to...</h2>
<p><strong>7+:</strong> What could be accomplished by a person with a bit of training or talent.</p>
<p><strong>10+:</strong> What could be achieved by someone competent or very talented.</p>
<p><strong>13+:</strong> The work of an expert or true prodigy.</p>
<p><strong>16+:</strong> A result worthy of being remembered in history.</p>
<p class="footer-metadata">Philip Forlenza (Order #)</p>
<h2>SITUATIONAL MODIFIERS</h2>
<p>If a character performs a Check while in a strongly advantageous or disadvantageous position, the Game Master may impose a +2 bonus or -2 penalty to the Result. For example: Princess Camilla is attempting to persuade the Bandit Queen Remora to stop raiding the nearby village of Karsa; however, Remora's lieutenant T oris is arguing against her. This is an Opposed Check, but Camilla also offers Remora a single favor on behalf of her family.</p>
<p>Because of this, the Game Master grants Camilla a +2 bonus to her Check.</p>
<p>Most of the time you will not need to use situational modifiers — adjusting the Difficulty Level will be more than enough. However, they can prove useful when said Difficulty is established by the rules (such as with an Accuracy Check) or during Opposed Checks (as shown by the example above).</p>
<p>If you are the Game Master, use situational modifiers to reward approaches that take advantage of the opposition's Traits, personality and objectives.</p>
<p><cite>Philip Forlenza (Order #)</cite></p>