bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>INVOKING A BOND TO IMPROVE YOUR CHECK</h1>
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<h2>ACCURACY CHECKS</h2>
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<p>This type of Check works like a normal Attribute Check, but it is performed when a character wants to strike targets that are ready to defend themselves. Each weapon lists a specific Accuracy formula; a Steel Dagger, for instance, requires a roll of <code>【DEX + INS】</code> +1. The Difficulty Level is generally equal to the target’s Defense score.</p>
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<p>When performing an Accuracy Check, the High Roll (HR) will be used to determine how much damage you deal.</p>
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<p>You can find more about attacks on page 68 and weapons on page 128.</p>
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<p>Just like how a character's Traits can be used to reroll dice, Bonds — which is to say, the feelings they harbor towards others — allows them to increase the Result of Checks.</p>
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<h2>MAGIC CHECKS</h2>
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<p>This type of Check works just like a normal Attribute Check too, but it is used when a character wants to cast an offensive spell or perform a Ritual. The Attributes will depend on the kind of magic used by the character.</p>
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<p>When performing a Magic Check, the High Roll (HR) will sometimes be used to determine the effectiveness of the spell cast.</p>
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<p>You can find more about magic starting on page 112.</p>
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<p>After performing a Check, a Player Character may spend 1 Fabula Point and invoke one of their Bonds to add the strength of that Bond to the Result. For more information about Bonds and their strength, see page 56.</p>
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<h2>OPPOSED CHECKS</h2>
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<p>This special kind of Attribute Check is the fastest way to determine the outcome of a competition between characters, such as a race, a chase or a debate.</p>
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<p>Each character taking part in the Opposed Check performs the same Attribute Check, with no Difficulty Level: whoever gets the highest Result is the winner. In the case of a draw, the characters that rolled the same Result simply repeat the Check until one of them emerges victorious.</p>
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<p>During Opposed Checks, fumbles are the lowest possible Result and critical successes are the highest possible Result. They generate opportunities as normal; if two or more characters roll a fumble or a critical success, these count as a draw and the Checks should be repeated.</p>
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<p>This can only be done once per Check.</p>
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<h3>Example</h3>
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<p>Montblanc the knight is struggling to free himself from the formidable grasp of a dragon. The GM declares this is an Opposed Check using <code>【DEX + MIG】</code>.</p>
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<p>Montblanc rolls d8 + d10, but the dragon boasts a powerful d12 + d12: when the dice hit the table: Montblanc gets 8 and 8, while the dragon rolls 9 and 12. Despite the dragon rolling a total of 21, Montblanc’s 16 is a critical success: against all odds, the brave knight manages to escape the monster’s deadly claws!</p>
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<p>Back to the previous example: Let's say Ricard invokes his Theme to reroll, but the dice come up a 6 and a 5; unfortunately, this isn't enough. Mark has 1 Fabula Point left: he could spend it to reroll the 5 and hope for a critical success, but there's a safer alternative: he decides to invoke his Bond with Sorcerer Antigles himself. This is a Bond of inferiority (because Antigles is a stronger mage) and hatred (because he devastated Ricard's village when he stole the Dragonstone).</p>
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<p>"I think I simply cannot allow him to take anyone else away from me. It won't be like the last time... I will be there and I will stop him, no matter the cost."</p>
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<p>Nadia nods. "That's a strength 2 Bond, which means you get to 13 and succeed!"</p>
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<p>A Bond should only be invoked when it makes sense — just like Traits, you shouldn't invoke them if it feels forced.</p>
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<p>"Scared, Princess? I'm glad. Only when properly scared can we show some good measure of courage!"</p>
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<h2>Optional Rule: Invoking to Fail</h2>
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<p>If you use this optional rule, Players may invoke their character's Bonds and Traits to intentionally fail Checks and earn Fabula Points.</p>
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<ul>
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<li>Once per scene before making a Check, a Player may describe how the character's Bonds or Traits prevent them from achieving success — this is done instead of performing the Check itself.</li>
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<li>The Check is then treated as an automatic failure with a Result and High Roll equal to 0. Then, the character gains 1 Fabula Point.</li>
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</ul>
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<p><strong>Restrictions:</strong></p>
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<ul>
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<li>You cannot invoke to fail on Support Checks (page 50), and you cannot succeed at a cost (page 45) on a Check you already invoked to fail.</li>
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</ul>
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<h3>OPTIONAL: INVOKING TO FAIL</h3>
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<p>Philip Forlenza (Order #)</p>
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<p class="footer-metadata">Philip Forlenza (Order #)</p>
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