bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Invoking a Trait to Reroll Dice</h1>
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<p>Player Characters can attempt to turn the tide in their favor by calling upon one of their core Traits: their Identity, Origin, and Theme.</p>
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<p>For instance, a character might have Shadow Knight as their <strong>Identity</strong>, Gaonia Empire as their <strong>Origin</strong>, and Guilt as their <strong>Theme</strong>.</p>
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<h1>INVOKING A BOND TO IMPROVE YOUR CHECK</h1>
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<h2>Mechanics</h2>
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<p>After performing a Check, a Player Character may spend 1 Fabula Point and invoke one of their Traits to immediately pick up one or both dice and roll them again, replacing the old roll with the new one. They may do so any number of times as part of the same invocation, but each new reroll (of one or both dice) will cost another Fabula Point.</p>
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<p>You cannot invoke a Trait if your character fumbled the Check.</p>
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<p>Just like how a character's Traits can be used to reroll dice, Bonds — which is to say, the feelings they harbor towards others — allows them to increase the Result of Checks.</p>
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<h2>Example</h2>
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<p><strong>Scenario:</strong> Ricard the mage is rushing towards the docking platform of Sorcerer Antigles’ airship. His companions, Edgar and Valea, are held captive within the vessel. There are only a few seconds left before the airship lifts off; Nadia (the Game Master) asks Ricard’s Player, Mark, to perform a <span class="dice-check">【DEX + MIG】 Check</span> with a Difficulty Level of 13: given that Ricard only has a d6 in both Attributes, the situation is pretty desperate.</p>
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<p>Mark rolls the dice and gets a 6 and a 3, definitely not enough for him to succeed. However, Ricard has 2 Fabula Points left. “Ricard’s Identity is that of a Young Traveling Mage, which isn’t that useful here...” Mark frowns, “And his Origin is Malorn Village... which doesn’t help either. But... I could still use my Theme!”</p>
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<p>“Tell me more!” Nadia inquires.</p>
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<p>“Well, Ricard’s Theme is Belonging. He is terribly afraid of losing the companions he has found, of being on his own again. I think this will push him beyond his limits!”</p>
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<p>“Okay! Makes sense. I imagine you're only going to reroll that 3, right?”</p>
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<p>“Yeah, I'm hoping for a critical success here... oh wow! I just rolled another 6!!!”</p>
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<p>"Which means you succeed automatically...! Care to describe the scene for us?"</p>
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<p>Mark grins. "Sure! Oh, and by the way, here's the Fabula Point. So, the guards patrolling the area see a thin boy wearing a pointy hat plunge himself from the platform; but once the airship lifts off, there’s someone clinging desperately to the landing gear!... Uhm, I mean, airships do have a landing gear, right?”</p>
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<p>After performing a Check, a Player Character may spend 1 Fabula Point and invoke one of their Bonds to add the strength of that Bond to the Result. For more information about Bonds and their strength, see page 56.</p>
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<h2>Player Guidance</h2>
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<p>Players should describe their actions in a way that is coherent with their Identity, Origin, or Theme if they want to spend a Fabula Point. Basically, you shouldn’t do this when it feels forced within the narration — but then again, you as a Player have final say on how and when you spend your Fabula Points.</p>
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<p>This can only be done once per Check.</p>
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<footer>
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<p class="source-info">Philip Forlenza (Order #)</p>
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</footer>
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<p>Back to the previous example: Let's say Ricard invokes his Theme to reroll, but the dice come up a 6 and a 5; unfortunately, this isn't enough. Mark has 1 Fabula Point left: he could spend it to reroll the 5 and hope for a critical success, but there's a safer alternative: he decides to invoke his Bond with Sorcerer Antigles himself. This is a Bond of inferiority (because Antigles is a stronger mage) and hatred (because he devastated Ricard's village when he stole the Dragonstone).</p>
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<p>"I think I simply cannot allow him to take anyone else away from me. It won't be like the last time... I will be there and I will stop him, no matter the cost."</p>
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<p>Nadia nods. "That's a strength 2 Bond, which means you get to 13 and succeed!"</p>
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<p>A Bond should only be invoked when it makes sense — just like Traits, you shouldn't invoke them if it feels forced.</p>
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<p>"Scared, Princess? I'm glad. Only when properly scared can we show some good measure of courage!"</p>
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<h2>Optional Rule: Invoking to Fail</h2>
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<p>If you use this optional rule, Players may invoke their character's Bonds and Traits to intentionally fail Checks and earn Fabula Points.</p>
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<ul>
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<li>Once per scene before making a Check, a Player may describe how the character's Bonds or Traits prevent them from achieving success — this is done instead of performing the Check itself.</li>
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<li>The Check is then treated as an automatic failure with a Result and High Roll equal to 0. Then, the character gains 1 Fabula Point.</li>
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</ul>
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<p><strong>Restrictions:</strong></p>
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<ul>
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<li>You cannot invoke to fail on Support Checks (page 50), and you cannot succeed at a cost (page 45) on a Check you already invoked to fail.</li>
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</ul>
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<h3>OPTIONAL: INVOKING TO FAIL</h3>
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<p>Philip Forlenza (Order #)</p>
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