bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>Opportunities</h1>
<p>Opportunities are unexpected twists in the story — sometimes good, sometimes bad.</p>
<p>When you spend an opportunity, you may pick an option from the list below or come up with a different twist that fits the current scene. The Game Master has final say on whether an opportunity is appropriate to the current situation, and some spells and Skills will allow you to spend opportunities in new and powerful ways.</p>
<p><strong>Example:</strong> Valea the thief is hopping from roof to roof in an attempt to shake off Count Eligors mercenaries. The Game Master calls for a <code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical success! The Player controlling Valea describes how she loses her pursuers and chooses the <cite>Favor</cite> opportunity: her daring performance will earn her the sympathy of the villagers, who were already fed up with the Counts tyranny!</p>
<h1>Performing an Attribute Check</h1>
<p>In its most basic form, a Check is known as an Attribute Check and works as follows:</p>
<h2>OPPORTUNITIES</h2>
<dl>
<dt>Advantage</dt>
<dd>The next Check performed by you or an ally will receive a +4 bonus.</dd>
<ol>
<li>The character rolls the appropriate dice, adding them together and applying any relevant modifiers coming from Skills, spells, equipment, or other effects.</li>
<li>The character performing the Check states which goal they want to accomplish; the Game Master may also want to further clarify what can be achieved by succeeding at the Check. Sometimes, the goal will be the successful application of a Skill.</li>
<li>The Game Master declares the <strong>Difficulty Level (DL)</strong> for the Check, using the table on the next page as a reference. Sometimes, the Difficulty Level will be indicated by a specific rule. The Game Master must also inform the Player about what the consequences of a failure will be, making sure everyone understands what is at stake.</li>
<li>The Player controlling the character describes their approach to the situation, which is to say, how they intend to pursue their goal. Based on that approach, the Game Master chooses which Attributes must be rolled, such as <code>{DEX + MIG}</code> or <code>{WLP + WLP}</code>. Sometimes, the appropriate Attributes will be indicated by a specific rule.</li>
<li>If the character rolled a fumble or a critical success, apply the corresponding effects (including the automatic failure or success). Otherwise...</li>
<li>...if the Result of the Check is greater than or equal to the Difficulty Level, the character succeeds. If it is lower, the character fails.</li>
<li>Finally, the outcome of the Check changes the current situation: either the character achieved their goal, or things took a turn for the worse.</li>
</ol>
<dt>Affliction</dt>
<dd>A creature suffers dazed, shaken, slow or weak (<a href="#page-94">see page 94</a>).</dd>
<dt>Bonding</dt>
<dd>You create a Bond towards someone or something or add an emotion to one of your existing Bonds (<a href="#page-56">see page 56</a>).</dd>
<dt>Faux Pas</dt>
<dd>Choose a creature present on the scene: they make a compromising statement chosen by the person who controls them.</dd>
<dt>Favor</dt>
<dd>Your actions earn you someones support or admiration.</dd>
<dt>Information</dt>
<dd>You spot a useful clue or detail. The Game Master may tell you what it is, or ask you to introduce that detail yourself.</dd>
<dt>Lost Item</dt>
<dd>An item is destroyed, lost, stolen, or left behind.</dd>
<dt>Progress</dt>
<dd>You may fill or erase up to two sections on a Clock (<a href="#page-52">see page 52</a>).</dd>
<dt>Plot Twist!</dt>
<dd>Someone or something of your choice suddenly appears on the scene.</dd>
<dt>Scan</dt>
<dd>You discover one Vulnerability (<a href="#page-92">see page 92</a>) or one Trait (<a href="#page-302">see page 302</a>) of a creature you can see.</dd>
<dt>Unmask</dt>
<dd>You learn the goals and motivations of a creature of your choice.</dd>
</dl>
<footer>
<p class="signature">Philip Forlenza (Order #)</p>
</footer>
<p>For more information on how to handle and describe the outcome of a Check, see page 44.</p>