bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHECK TERMINOLOGY</h2>
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<p>The following terms are key to understanding how Checks work:</p>
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<h1>Opportunities</h1>
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<p>Opportunities are unexpected twists in the story — sometimes good, sometimes bad.</p>
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<p>When you spend an opportunity, you may pick an option from the list below or come up with a different twist that fits the current scene. The Game Master has final say on whether an opportunity is appropriate to the current situation, and some spells and Skills will allow you to spend opportunities in new and powerful ways.</p>
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<p><strong>Example:</strong> Valea the thief is hopping from roof to roof in an attempt to shake off Count Eligor’s mercenaries. The Game Master calls for a <code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical success! The Player controlling Valea describes how she loses her pursuers and chooses the <cite>Favor</cite> opportunity: her daring performance will earn her the sympathy of the villagers, who were already fed up with the Count’s tyranny!</p>
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<h2>OPPORTUNITIES</h2>
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<dl>
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<dt><strong>Modifier</strong></dt>
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<dd>Any numerical value that is added to or subtracted from a Check. If you perform a <code><DEX + MIG></code> +2 Check, for instance, the modifier is “+2”. If the modifier is added, it is a bonus; if it is subtracted, it is a penalty.</dd>
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<dt><strong>Result</strong></dt>
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<dd>The final number generated by the Check, after applying any modifiers.</dd>
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<dt>Advantage</dt>
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<dd>The next Check performed by you or an ally will receive a +4 bonus.</dd>
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<dt><strong>Difficulty Level (DL)</strong></dt>
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<dd>Abbreviated as DL. If the Result of the Check is greater than or equal to this number, then the action is successful. The Difficulty Level for a Check will either be set by the rules or chosen by the GM.</dd>
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<dt>Affliction</dt>
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<dd>A creature suffers dazed, shaken, slow or weak (<a href="#page-94">see page 94</a>).</dd>
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<dt><strong>High Roll (HR)</strong></dt>
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<dd>Abbreviated as HR. It indicates the higher of the two dice rolled in a Check and will be used to calculate various effects (typically weapon and spell damage). For instance, if you roll d8 + d10 for a Check and the dice show a 6 and a 9, the HR for the Check will be 9.</dd>
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<dt>Bonding</dt>
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<dd>You create a Bond towards someone or something or add an emotion to one of your existing Bonds (<a href="#page-56">see page 56</a>).</dd>
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<dt>Faux Pas</dt>
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<dd>Choose a creature present on the scene: they make a compromising statement chosen by the person who controls them.</dd>
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<dt>Favor</dt>
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<dd>Your actions earn you someone’s support or admiration.</dd>
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<dt>Information</dt>
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<dd>You spot a useful clue or detail. The Game Master may tell you what it is, or ask you to introduce that detail yourself.</dd>
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<dt>Lost Item</dt>
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<dd>An item is destroyed, lost, stolen, or left behind.</dd>
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<dt>Progress</dt>
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<dd>You may fill or erase up to two sections on a Clock (<a href="#page-52">see page 52</a>).</dd>
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<dt>Plot Twist!</dt>
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<dd>Someone or something of your choice suddenly appears on the scene.</dd>
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<dt>Scan</dt>
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<dd>You discover one Vulnerability (<a href="#page-92">see page 92</a>) or one Trait (<a href="#page-302">see page 302</a>) of a creature you can see.</dd>
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<dt>Unmask</dt>
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<dd>You learn the goals and motivations of a creature of your choice.</dd>
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</dl>
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<h3>CRITICAL SUCCESS</h3>
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<p>When both dice rolled during a Check show the same number, and that number is 6 or higher, the Result is a critical success. Another way to put this is that you will score a critical success on a double 6, double 7, double 8, double 9, double 10, double 11, or double 12. If you roll a critical success, your Check is automatically successful and you get to apply the effects of an opportunity (see next page).</p>
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<h3>FUMBLE</h3>
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<p>When both dice rolled during a Check show a 1, the Result is a fumble, which is the exact opposite of a critical success: no matter the modifiers, a fumbled Check is always a failure — not due to the character’s incompetence, but because of some unfortunate twist. When you roll a fumble, whoever controls your opposition in this scene gets an opportunity (see next page).</p>
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<p>When a Player Character rolls a fumble, they immediately earn 1 Fabula Point (see page 96).</p>
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<hr>
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<p style="font-style: italic;">Philip Forlenza (Order #)</p>
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<footer>
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<p class="signature">Philip Forlenza (Order #)</p>
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</footer>
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