bug: Pages numbered correctly in books/core

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<h1>22 GAME RULES</h1>
<p>For a Game Master, knowing when to call for a Check and when not to do so is a Skill that develops over time through trial and error. The following guidelines can be of help:</p>
<h2>CHECK TERMINOLOGY</h2>
<p>The following terms are key to understanding how Checks work:</p>
<ul>
<li>The Player Characters are heroes. Unless theres a capable opposition or immediate threat, a Player Character's actions should simply succeed. Finding the tavern requires no roll — getting there without being noticed by the local bandit gang, on the other hand, will take some effort.</li>
<li><strong>Context and circumstances.</strong> The same action might require a Check depending on when and where it takes place. Swimming in a calm river doesnt require a Check, while doing the same during a flood is extremely dangerous and would require a Check.</li>
<li><strong>Relevant background.</strong> If a characters Traits or general background are enough for them to succeed, the Game Master should simply allow it. For instance, an aristocrat will have little to no trouble securing an invitation for a court ball.</li>
<li><strong>Impossible actions.</strong> Some actions simply cannot succeed, but you have to be open to the Players creativity! You cant jump from Earth to the Moon, but you can build a magical ship to get there. You just need to remember that nothing comes for free, and build interesting situations around the Players ideas.</li>
<li><strong>Relevant failure.</strong> Failing a Check means the situation gets worse. If failure has no relevant impact on the situation, the Game Master should simply describe the outcome of the action and skip the Check. The same is true when a character isnt acting under pressure: their actions may require time, but they will no doubt achieve their goal.</li>
<li><strong>Stick to the rules.</strong> If the rules ask for a Check — or if they dont — theres probably a good reason. Think twice before doing the opposite, and only do so if everyone at the table is okay with it.</li>
</ul>
<dl>
<dt><strong>Modifier</strong></dt>
<dd>Any numerical value that is added to or subtracted from a Check. If you perform a <code>&lt;DEX + MIG&gt;</code> +2 Check, for instance, the modifier is “+2”. If the modifier is added, it is a bonus; if it is subtracted, it is a penalty.</dd>
<dt><strong>Result</strong></dt>
<dd>The final number generated by the Check, after applying any modifiers.</dd>
<h2>WHEN TO PERFORM CHECKS</h2>
<p>Philip Forlenza (Order #)</p>
<dt><strong>Difficulty Level (DL)</strong></dt>
<dd>Abbreviated as DL. If the Result of the Check is greater than or equal to this number, then the action is successful. The Difficulty Level for a Check will either be set by the rules or chosen by the GM.</dd>
<dt><strong>High Roll (HR)</strong></dt>
<dd>Abbreviated as HR. It indicates the higher of the two dice rolled in a Check and will be used to calculate various effects (typically weapon and spell damage). For instance, if you roll d8 + d10 for a Check and the dice show a 6 and a 9, the HR for the Check will be 9.</dd>
</dl>
<h3>CRITICAL SUCCESS</h3>
<p>When both dice rolled during a Check show the same number, and that number is 6 or higher, the Result is a critical success. Another way to put this is that you will score a critical success on a double 6, double 7, double 8, double 9, double 10, double 11, or double 12. If you roll a critical success, your Check is automatically successful and you get to apply the effects of an opportunity (see next page).</p>
<h3>FUMBLE</h3>
<p>When both dice rolled during a Check show a 1, the Result is a fumble, which is the exact opposite of a critical success: no matter the modifiers, a fumbled Check is always a failure — not due to the characters incompetence, but because of some unfortunate twist. When you roll a fumble, whoever controls your opposition in this scene gets an opportunity (see next page).</p>
<p>When a Player Character rolls a fumble, they immediately earn 1 Fabula Point (see page 96).</p>
<hr>
<p style="font-style: italic;">Philip Forlenza (Order #)</p>