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<h2>Classes and Skills</h2>
<p>Whenever your character gains a level, that level will be put in one of the fifteen Classes available in this book: either to develop an already obtained Class or start a new one. Each Class grants a variety of Skills and abilities, and you choose which ones you want to invest in — even if you and another hero share some Class choices, your characters will end up being very different in how they are built and played.</p>
<p>Some Class Skills can be taken multiple times, becoming stronger or more flexible whenever you do so. When the same Skill is taken multiple times, its Skill Level — abbreviated as <strong>【SL】</strong> — will also increase. For instance, if you take the Guardian's Fortress Skill twice (see page 197), its 【SL】 will be equal to 2.</p>
<p>If you want to take a look at the various Classes and their Skills, you can find them starting on page 176.</p>
<h2>Attributes</h2>
<p>A character's Attributes are an abstract representation of their training and aptitudes in four different fields:</p>
<h2>CHAPTER HIT POINTS, MIND POINTS, AND INVENTORY POINTS</h2>
<p>These pools of points represent three different "resources" available to a character:</p>
<ul>
<li><strong>Dexterity (DEX)</strong> measures precision, coordination, finesse and reflexes. You will need it to move cautiously, defend yourself from attacks, craft objects, and fight using light weapons, bows, and firearms.</li>
<li><strong>Insight (INS)</strong> represents observation, understanding, and reasoning. It is important when investigating situations, casting spells, and defending yourself from magic.</li>
<li><strong>Might (MIG)</strong> is a measure of strength and fortitude. Most heavy weapons rely on Might, and your ability to withstand pain and fatigue is also tied to this Attribute in the form of Hit Points (see below).</li>
<li><strong>Willpower (WLP)</strong> represents determination, charisma, and discipline. You use your Willpower for diplomacy and persuasion, but it also directly influences your ability to cast spells and use special Skills, in the form of Mind Points (see below).</li>
<li><strong>Hit Points (HP):</strong> Represent a character's ability to withstand pain and fatigue.</li>
<li><strong>Mind Points (MP):</strong> Represent a character's focus and concentration.</li>
<li><strong>Inventory Points (IP):</strong> Are an abstract resource that characters can spend to create consumable items "on the spot", such as potions and antidotes.</li>
</ul>
<p>Each Attribute is represented by a die size, ranging from a six-sided die (d6) up to a powerful twelve-sided die (d12). Some effects will temporarily alter your Attribute die sizes: this is known as the current Attribute die size, while your default size is called the base Attribute die size.</p>
<p>Philip Forlenza (Order #)</p>
<h2>DEFENSE AND MAGIC DEFENSE</h2>
<p>These two parameters are mostly used during conflicts:</p>
<ul>
<li><strong>Defense:</strong> Represents a character's ability to avoid being hit. It may represent dodging blows (typically for characters with high Dexterity) as well as absorbing and deflecting them through a clever use of shield and armor.</li>
<li><strong>Magic Defense:</strong> Represents a character's ability to anticipate and resist offensive spells and similar magical attacks. It is mostly based on Insight.</li>
</ul>
<h2>INITIATIVE MODIFIER</h2>
<p>This number indicates the character's ability to act quickly in a conflict scene.</p>
<h2>EQUIPMENT AND BACKPACK</h2>
<p>A character can equip a variety of items: weapons, shields, armor, and even powerful magical accessories. Everything that cannot be equipped — such as a second suit of armor or a different shield — will be stored in your backpack.</p>
<p>Consumables and single-use items such as potions and elixirs, on the other hand, are represented by your Inventory Points.</p>
<h2>ZENIT</h2>
<p>Zenit is the common currency used in the worlds of Fabula Ultima. The hopes and fears of this land now rest on your shoulders. Ready or not, this is your fate.</p>
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<p>Philip Forlenza (Order #)</p>
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