bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>ANATOMY OF A CHARACTER</h1>
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<p>In Fabula Ultima, all information pertaining to your character is tracked on a character sheet. In order to better understand the rest of this chapter, it is important that you familiarize yourself with the terms described below.</p>
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<h2>TRAITS</h2>
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<p>Each character has a total of three different Traits:</p>
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<h1>BONDS</h1>
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<p>Heroes need connections to grow stronger — and Bonds represent exactly that.</p>
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<p>A Bond can be tied to one to three emotions, each belonging to one of three different pairings, as shown on the character sheet:</p>
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<ul>
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<li><strong>Identity</strong>. This is a short sentence that sums up your character's general concept — something like "Sky Pirate" or "Queenless Knight". You will choose your Identity when you create your character, and may change it later on if you feel like your character has developed enough that it is no longer fitting.</li>
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<li><strong>Theme</strong>. This is a strong ideal or sentiment that drives your character's actions, such as Anger, Justice, or Ambition. This too is something you will choose during character creation, and it can change as your character evolves during play.</li>
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<li><strong>Origin</strong>. This is where the character comes from, their homeland.</li>
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<li>Admiration or inferiority;</li>
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<li>Loyalty or mistrust;</li>
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<li>Affection or hatred.</li>
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</ul>
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<p>For each emotion in a Bond, the strength of that Bond is increased by one (up to a strength of 3 if you have an emotion in each pairing).</p>
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<p><strong>Example:</strong> If you have a Bond of inferiority and loyalty towards the Sapphire Princess, the strength of that Bond is 2. If you later begin to also feel affection towards her, its strength becomes 3.</p>
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<p>Just like Traits, Bonds can be invoked to improve your die rolls, and they can also boost your ability to help your companions.</p>
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<p>A character may have up to six Bonds at the same time. More information on Bonds can be found on page 56.</p>
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<p>While playing, you will be able to invoke your character's Traits to improve your odds when rolling dice.</p>
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<h2>FABULA POINTS</h2>
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<p>A powerful currency in the game that will come and go is Fabula Points. They can be earned by facing adversities, and spent to invoke Traits and Bonds, as well as fuel a variety of special effects. Players can also spend Fabula Points to introduce new elements into the story and shape the world around their characters!</p>
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<h2>CHARACTER LEVEL</h2>
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<p>Your character's level is an abstract indication of their power. Characters generally begin their adventures at level 5 and can climb up to level 50.</p>
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<p>On average, you should gain enough Experience Points to reach a new level at the end of every other session. The details of this system can be found on page 226.</p>
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<p>Philip Forlenza (Order #)</p>
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