bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>IMPORTANT RULES</h2>
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<h1>ANATOMY OF A CHARACTER</h1>
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<p>In Fabula Ultima, all information pertaining to your character is tracked on a character sheet. In order to better understand the rest of this chapter, it is important that you familiarize yourself with the terms described below.</p>
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<section>
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<h3>ALLIES</h3>
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<p>Some effects in the game affect "allies". In game terms, an ally is simply anyone who you consider to be your ally in the current scene. If an effect specifically targets allies (and not simply creatures or characters), you cannot use it on yourself.</p>
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</section>
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<h2>TRAITS</h2>
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<p>Each character has a total of three different Traits:</p>
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<ul>
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<li><strong>Identity</strong>. This is a short sentence that sums up your character's general concept — something like "Sky Pirate" or "Queenless Knight". You will choose your Identity when you create your character, and may change it later on if you feel like your character has developed enough that it is no longer fitting.</li>
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<li><strong>Theme</strong>. This is a strong ideal or sentiment that drives your character's actions, such as Anger, Justice, or Ambition. This too is something you will choose during character creation, and it can change as your character evolves during play.</li>
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<li><strong>Origin</strong>. This is where the character comes from, their homeland.</li>
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</ul>
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<section>
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<h3>ALWAYS ROUND DOWN</h3>
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<p>While playing, you will sometimes need to halve numbers or divide them by a certain value. When this happens, always round down to a minimum of 0.</p>
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</section>
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<p>While playing, you will be able to invoke your character's Traits to improve your odds when rolling dice.</p>
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<section>
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<h3>ADD, SUBTRACT, MULTIPLY, DIVIDE</h3>
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<p>If you ever need to perform multiple operations on the same number, you must do so in the following order: additions u subtractions u multiplications u divisions.</p>
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</section>
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<section>
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<h3>SPECIFIC BEATS GENERAL</h3>
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<p>If a specific element of the game contradicts a general rule, that specific element will take precedence. Example: Normally, a Player Character cannot equip two shields at the same time. However, the <strong>Skill Dual Shieldbearer</strong> (page 197) allows you to do so!</p>
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</section>
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<section>
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<h3>TIMING ISSUES</h3>
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<p>Sometimes a rule or effect will cause multiple choices or effects to trigger, and it will be important to know who gets to act first.</p>
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<ul>
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<li>If all the choices and/or effects are controlled by the same person, that person will choose in which order to apply them.</li>
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<li>If the choices and/or effects are controlled by different Player Characters, the Players controlling them agree on which order to apply them in. If they cannot find an agreement, randomly determine who takes precedence.</li>
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<li>If some of the choices and/or effects are controlled by Player Characters and others are controlled by Non-Player Characters, Player Characters always go first.</li>
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</ul>
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</section>
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<p class="credit">Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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