bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Sessions and Campaigns</h1>
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<p>Now that you know how scenes work, let’s talk about sessions and campaigns.</p>
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<h2>IMPORTANT RULES</h2>
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<h2>SESSIONS</h2>
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<p>When combined, multiple scenes form a session.</p>
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<p>Simply put, a session starts when you sit down to play and ends once you decide to stop playing, usually because you have run out of time or think it is appropriate to “pause the story” — perhaps once you've reached a suitably dramatic cliffhanger!</p>
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<p>A typical session of Fabula Ultima will last approximately four hours. The more people in your group, the longer each session tends to be.</p>
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<p>The contents of a game session generally end up being close to what you would see in a single episode of a show: the protagonists explore a specific location or situation and alter it in some way; this, in turn, influences a larger overarching narrative — that of the campaign.</p>
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<section>
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<h3>ALLIES</h3>
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<p>Some effects in the game affect "allies". In game terms, an ally is simply anyone who you consider to be your ally in the current scene. If an effect specifically targets allies (and not simply creatures or characters), you cannot use it on yourself.</p>
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</section>
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<h2>CAMPAIGNS</h2>
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<p>Just as multiple scenes form a session, multiple sessions form a campaign: this term indicates your group’s overarching story, the heroic tale you are all contributing to.</p>
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<p>There is no set duration for a campaign: some people play a game for a couple of weeks, others commit to it for years. When you sit down to play Fabula Ultima for the first time, discuss how long you want to play — this will help you plan a schedule.</p>
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<p>That being said, Fabula Ultima is designed to shine over the course of approximately twenty to fifty game sessions. If you want to speed things up, there are rules for faster advancement on page 230!</p>
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<section>
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<h3>ALWAYS ROUND DOWN</h3>
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<p>While playing, you will sometimes need to halve numbers or divide them by a certain value. When this happens, always round down to a minimum of 0.</p>
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</section>
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<p>Philip Forlenza (Order #)</p>
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<section>
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<h3>ADD, SUBTRACT, MULTIPLY, DIVIDE</h3>
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<p>If you ever need to perform multiple operations on the same number, you must do so in the following order: additions u subtractions u multiplications u divisions.</p>
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</section>
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<section>
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<h3>SPECIFIC BEATS GENERAL</h3>
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<p>If a specific element of the game contradicts a general rule, that specific element will take precedence. Example: Normally, a Player Character cannot equip two shields at the same time. However, the <strong>Skill Dual Shieldbearer</strong> (page 197) allows you to do so!</p>
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</section>
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<section>
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<h3>TIMING ISSUES</h3>
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<p>Sometimes a rule or effect will cause multiple choices or effects to trigger, and it will be important to know who gets to act first.</p>
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<ul>
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<li>If all the choices and/or effects are controlled by the same person, that person will choose in which order to apply them.</li>
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<li>If the choices and/or effects are controlled by different Player Characters, the Players controlling them agree on which order to apply them in. If they cannot find an agreement, randomly determine who takes precedence.</li>
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<li>If some of the choices and/or effects are controlled by Player Characters and others are controlled by Non-Player Characters, Player Characters always go first.</li>
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</ul>
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</section>
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<p class="credit">Philip Forlenza (Order #)</p>
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